Trigger("Player 1"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", set);

Actions:
	Set Switch("1", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card4", not set);
	Switch("Card2", set);
	Switch("Card3", set);

Actions:
	Set Switch("2", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", not set);

Actions:
	Set Switch("3", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);

Actions:
	Set Switch("4", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", set);

Actions:
	Set Switch("5", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Switch("Game Start2", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);

Actions:
	Set Switch("6", set);
	Set Switch("Game Start2", set);
	Comment("Intro");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Switch("1", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("1", clear);
	Preserve Trigger();
	Comment("Turn Start");
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Switch("2", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("2", clear);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 2);
	Preserve Trigger();
	Comment("Turn Start");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Switch("3", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("3", clear);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 3);
	Preserve Trigger();
	Comment("Turn Start");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Switch("4", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("4", clear);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 4);
	Preserve Trigger();
	Comment("Turn Start");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Switch("5", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("5", clear);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 5);
	Preserve Trigger();
	Comment("Turn Start");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Switch("6", set);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", Exactly, 0);
	Switch("Game Start", set);
	Switch("Bank Auction", not set);
	Switch("Freeze", not set);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Center View("Choice Area");
	Give Units to Player("Player 7", "Current Player", "Men", All, "Choice Area");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Display Text Message(Always Display, "\x013\x01bRoll Dice\r\n\r\n\x013\x01bBuy Property                       \x01bEnd Turn     \r\n\r\n\x013\x01bAuction Property / Get Out of Jail\r\n\r\n\r\n\r\n");
	Set Switch("Guard End", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Roll", clear);
	Set Switch("Guard Jail", set);
	Set Switch("Before Rolling", set);
	Set Switch("6", clear);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 6);
	Preserve Trigger();
	Comment("Turn Start");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("1", set);
	Bring("Player 1", "Men", "Anywhere", Exactly, 0);
	Bring("Player 1", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("1", clear);
	Set Switch("2", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("2", set);
	Bring("Player 2", "Men", "Anywhere", Exactly, 0);
	Bring("Player 2", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("2", clear);
	Set Switch("3", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("3", set);
	Bring("Player 3", "Men", "Anywhere", Exactly, 0);
	Bring("Player 3", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("3", clear);
	Set Switch("4", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("4", set);
	Bring("Player 4", "Men", "Anywhere", Exactly, 0);
	Bring("Player 4", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("4", clear);
	Set Switch("5", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("5", set);
	Bring("Player 5", "Men", "Anywhere", Exactly, 0);
	Bring("Player 5", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("5", clear);
	Set Switch("6", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("6", set);
	Bring("Player 6", "Men", "Anywhere", Exactly, 0);
	Bring("Player 6", "Protoss Beacon", "Anywhere", Exactly, 0);

Actions:
	Comment("No Player");
	Set Switch("6", clear);
	Set Switch("1", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 1", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P1", 2);
	Give Units to Player("Player 8", "Player 1", "Men", 1, "P1");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 2", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P2", 2);
	Give Units to Player("Player 8", "Player 2", "Men", 1, "P2");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 3", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P3", 2);
	Give Units to Player("Player 8", "Player 3", "Men", 1, "P3");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 4", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P4", 2);
	Give Units to Player("Player 8", "Player 4", "Men", 1, "P4");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 5", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P5", 2);
	Give Units to Player("Player 8", "Player 5", "Men", 1, "P5");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 6", "Any unit", "Anywhere", At least, 1);

Actions:
	Comment("Player Unit");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "P6", 2);
	Give Units to Player("Player 8", "Player 6", "Men", 1, "P6");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 1", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 2", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 3", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 4", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 5", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Command("Player 6", "Any unit", Exactly, 0);

Actions:
	Comment("Keep Track of 3+ or 2 players Left");
	Set Deaths("Player 8", "Mojo (Scout)", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Mojo (Scout)", At least, 2);

Actions:
	Comment("Allow 1P Testing");
	Set Switch("1P Testing", set);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("All players", "Zerg Broodling", "Create Virginia", Exactly, 0);
	Switch("Victory", not set);

Actions:
	Comment("Create Virginia");
	Create Unit("Player 7", "Zerg Broodling", 1, "Create Virginia");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Always();

Actions:
	Comment("Intro");
	Set Alliance Status("Player 8", Enemy);
	Set Resources("Players", Set To, 1500, ore);
	Set Deaths("Players", "Norad II (Crashed Battlecruiser)", Set To, 3);
	Set Deaths("Player 8", "Mojo (Scout)", Set To, 6);
	Leaderboard Computer Players(disabled);
	Leaderboard Greed(50000);
	Display Text Message(Always Display, "\r\n\x013\x019(][=     =][)\r\n\x013\x019(][=                    =][)\r\n\x013\x019(][=                              =][)\r\n\x013\x019(][=     \x007M O N O P O L Y !     \x019=][)\r\n\x013\x019(][=                              =][)\r\n\x013\x019(][=                    =][)\r\n\x013\x019(][=     =][)");
	Wait(4000);
	Display Text Message(Always Display, "\r\n\r\n\x013\x007Let's start the game!\r\n\r\n");
	Set Switch("Game Start", set);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Always();

Actions:
	Run AI Script("+Vi0");
	Run AI Script("+Vi1");
	Run AI Script("+Vi2");
	Run AI Script("+Vi3");
	Run AI Script("+Vi4");
	Run AI Script("+Vi5");
	Run AI Script("+Vi6");
	Set Alliance Status("Players", Allied Victory);
	Set Alliance Status("Player 8", Enemy);
	Set Alliance Status("Player 7", Enemy);
	Remove Unit At Location("All players", "Flag", All, "Anywhere");
	Comment("Vision");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("All players", "Any unit", "Trade 1", At least, 1);

Actions:
	Move Unit("All players", "Any unit", All, "Trade 1", "Trade 1");
	Move Unit("All players", "Any unit", All, "Trade 2", "Trade 2");
	Preserve Trigger();
	Comment("Vision");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);

Actions:
	Comment("Randomize Cards");
	Set Switch("Card1", randomize);
	Set Switch("Card2", randomize);
	Set Switch("Card3", randomize);
	Set Switch("Card4", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch201", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 1, "CardT", 1);
	Set Switch("Switch201", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch202", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 2, "CardT", 1);
	Set Switch("Switch202", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch203", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 3, "CardT", 1);
	Set Switch("Switch203", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch204", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 4, "CardT", 1);
	Set Switch("Switch204", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch205", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 5, "CardT", 1);
	Set Switch("Switch205", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch206", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 6, "CardT", 1);
	Set Switch("Switch206", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch207", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 7, "CardT", 1);
	Set Switch("Switch207", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch208", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 8, "CardT", 1);
	Set Switch("Switch208", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch209", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 9, "CardT", 1);
	Set Switch("Switch209", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch210", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 10, "CardT", 1);
	Set Switch("Switch210", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch211", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 11, "CardT", 1);
	Set Switch("Switch211", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch212", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 12, "CardT", 1);
	Set Switch("Switch212", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch213", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 13, "CardT", 1);
	Set Switch("Switch213", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch214", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 14, "CardT", 1);
	Set Switch("Switch214", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch215", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 15, "CardT", 1);
	Set Switch("Switch215", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch216", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 16, "CardT", 1);
	Set Switch("Switch216", set);
	Preserve Trigger();
	Comment("Chance Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Switch("Card6", not set);
	Bring("Player 8", "Men", "Card1", At least, 1);

Actions:
	Set Switch("Card5", set);
	Set Switch("Switch201", clear);
	Set Switch("Switch202", clear);
	Set Switch("Switch203", clear);
	Set Switch("Switch204", clear);
	Set Switch("Switch205", clear);
	Set Switch("Switch206", clear);
	Set Switch("Switch207", clear);
	Set Switch("Switch208", clear);
	Set Switch("Switch209", clear);
	Set Switch("Switch210", clear);
	Set Switch("Switch211", clear);
	Set Switch("Switch212", clear);
	Set Switch("Switch213", clear);
	Set Switch("Switch214", clear);
	Set Switch("Switch215", clear);
	Set Switch("Switch216", clear);
	Comment("ReRandomize for CC");
	Set Switch("Card1", randomize);
	Set Switch("Card2", randomize);
	Set Switch("Card3", randomize);
	Set Switch("Card4", randomize);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch201", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 1, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch201", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch202", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 2, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch202", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch203", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 3, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch203", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch204", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 4, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch204", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch205", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 5, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch205", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch206", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 6, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch206", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch207", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 7, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch207", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", not set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch208", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 8, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch208", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch209", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 9, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch209", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch210", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 10, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch210", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch211", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 11, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch211", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", not set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch212", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 12, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch212", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", not set);
	Switch("Switch213", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 13, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch213", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", not set);
	Switch("Card4", set);
	Switch("Switch214", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 14, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch214", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", not set);
	Switch("Switch215", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 15, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch215", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Switch("Card6", not set);
	Switch("Card1", set);
	Switch("Card2", set);
	Switch("Card3", set);
	Switch("Card4", set);
	Switch("Switch216", not set);

Actions:
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 16, "CardT", 1);
	Give Units to Player("Player 8", "Player 9", "Men", All, "CardT");
	Set Switch("Switch216", set);
	Preserve Trigger();
	Comment("Community Chest Combinations");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("1", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("2", set);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Preserve Trigger();
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("2", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("3", set);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Preserve Trigger();
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("3", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("4", set);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Preserve Trigger();
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 4);
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("4", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("5", set);
	Preserve Trigger();
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 5);
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("5", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("6", set);
	Preserve Trigger();
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 6);
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "End Turn", At least, 1);
	Switch("Move", not set);

Actions:
	Comment("End Turn");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Move Unit("Player 7", "Terran Civilian", All, "End Turn", "Choice Area");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("6", clear);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Switch("1", set);
	Preserve Trigger();
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Set Deaths("Current Player", "Protoss Arbiter", Add, 1);
	Set Deaths("Player 8", "Zerg Sunken Colony", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Jail: In Jail", At least, 1);
	Bring("Current Player", "Any unit", "Chooze!!1", At least, 1);
	Switch("Before Rolling", set);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", Exactly, 0);

Actions:
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Set Switch("Guard Jail", clear);
	Preserve Trigger();
	Comment("Clear Pay for Jail");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Men", "Jail: In Jail", Exactly, 0);
	Deaths("Current Player", "Protoss Arbiter", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Arbiter", Set To, 0);
	Preserve Trigger();
	Comment("Reset Arbiter Deaths once Out of Jail");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Move", set);
	Deaths("Current Player", "Terran Firebat", At least, 1);
	Switch("ROLL", not set);
	Switch("ROLL2", not set);
	Bring("Current Player", "Zerg Drone", "Jail: In Jail", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Firebat", Set To, 0);
	Preserve Trigger();
	Comment("No Movement in Jail");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Move", set);
	Deaths("Current Player", "Terran Firebat", At least, 1);
	Switch("ROLL", not set);
	Switch("ROLL2", not set);

Actions:
	Comment("Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
	Set Deaths("Current Player", "Terran Firebat", Subtract, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 1);
	Bring("Current Player", "Men", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Men", "Short Line", Exactly, 0);
	Bring("Current Player", "Men", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Men", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 1);
	Bring("Current Player", "Men", "Electric Company", Exactly, 0);
	Bring("Current Player", "Men", "Water Works", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 1);
	Bring("Current Player", "Men", "Red: Illinois Avenue", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Goliath", Exactly, 1);
	Bring("Current Player", "Men", "Reading Railroad", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 1);
	Bring("Current Player", "Men", "Pink: St. Charles Place", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 1);
	Bring("Current Player", "Men", "Blue: Boardwalk", Exactly, 0);

Actions:
	Comment("Chance Movement");
	Wait(100);
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Luxury Tax");
	Move Unit("Current Player", "Men", All, "Chance 3", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Short Line", "Chance 3");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Short Line");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Water Works");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Free Parking", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Electric Company");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Income Tax", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Income Tax");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Go", "Purple: Mediterranean Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Xel'Naga Temple", At least, 1);

Actions:
	Wait(100);
	Move Unit("Current Player", "Men", All, "Go", "AntiGlitch2");
	Move Unit("Current Player", "Men", All, "Purple: Mediterranean Avenue", "Go");
	Move Unit("Current Player", "Men", All, "Community Chest 1", "Purple: Mediterranean Avenue");
	Move Unit("Current Player", "Men", All, "Purple: Baltic Avenue", "Community Chest 1");
	Move Unit("Current Player", "Men", All, "Income Tax", "Purple: Baltic Avenue");
	Move Unit("Current Player", "Men", All, "Reading Railroad", "Income Tax");
	Move Unit("Current Player", "Men", All, "Lt Blue: Oriental Avenue", "Reading Railroad");
	Move Unit("Current Player", "Men", All, "Chance 1", "Lt Blue: Oriental Avenue");
	Move Unit("Current Player", "Men", All, "Lt Blue: Vermont Avenue", "Chance 1");
	Move Unit("Current Player", "Men", All, "Lt Blue: Connecticut Avenue", "Lt Blue: Vermont Avenue");
	Move Unit("Current Player", "Men", All, "Jail: Waiting", "Lt Blue: Connecticut Avenue");
	Move Unit("Current Player", "Men", All, "Pink: St. Charles Place", "Jail: Waiting");
	Move Unit("Current Player", "Men", All, "Electric Company", "Pink: St. Charles Place");
	Move Unit("Current Player", "Men", All, "Pink: States Avenue", "Electric Company");
	Move Unit("Current Player", "Men", All, "Pink: Virginia Avenue", "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Pennsylvania Railroad", "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Orange: St. James Place", "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Community Chest 2", "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Orange: Tennessee Avenue", "Community Chest 2");
	Move Unit("Current Player", "Men", All, "Orange: New York Avenue", "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Free Parking", "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Red: Kentucky Avenue", "Free Parking");
	Move Unit("Current Player", "Men", All, "Chance 2", "Red: Kentucky Avenue");
	Move Unit("Current Player", "Men", All, "Red: Indiana Avenue", "Chance 2");
	Move Unit("Current Player", "Men", All, "Red: Illinois Avenue", "Red: Indiana Avenue");
	Move Unit("Current Player", "Men", All, "B & O Railroad", "Red: Illinois Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Atlantic Avenue", "B & O Railroad");
	Move Unit("Current Player", "Men", All, "Yellow: Ventnor Avenue", "Yellow: Atlantic Avenue");
	Move Unit("Current Player", "Men", All, "Water Works", "Yellow: Ventnor Avenue");
	Move Unit("Current Player", "Men", All, "Yellow: Marvin Gardens", "Water Works");
	Move Unit("Current Player", "Men", All, "Go to Jail", "Yellow: Marvin Gardens");
	Move Unit("Current Player", "Men", All, "Green: Pacific Avenue", "Go to Jail");
	Move Unit("Current Player", "Men", All, "Green: North Carolina Avenue", "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Community Chest 3", "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Green: Pennsylvania Avenue", "Community Chest 3");
	Move Unit("Current Player", "Men", All, "Short Line", "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Chance 3", "Short Line");
	Move Unit("Current Player", "Men", All, "Blue: Park Place", "Chance 3");
	Move Unit("Current Player", "Men", All, "Luxury Tax", "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Blue: Boardwalk", "Luxury Tax");
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Set Deaths("Current Player", "Yggdrasill (Overlord)", Add, 1);
	Comment("Chance Movement");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Bring("Current Player", "Men", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Bring("Current Player", "Men", "Jail: In Jail", At least, 1);
	Switch("Before Rolling", set);

Actions:
	Give Units to Player("Current Player", "Player 7", "Psi Emitter", All, "Pay for Jail");
	Set Switch("Guard Jail", set);
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Move Unit("Current Player", "Men", All, "Jail: In Jail", "Jail: Waiting");
	Set Deaths("Current Player", "Ion Cannon", Set To, 1);
	Set Deaths("Player 8", "Protoss Arbiter", Set To, 0);
	Preserve Trigger();
	Comment("Pay for Jail");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Bring("Current Player", "Men", "Roll", At least, 1);
	Bring("Current Player", "Psi Emitter", "Roll", At least, 1);

Actions:
	Comment("Roll");
	Set Switch("ROLL", set);
	Set Switch("ROLL2", set);
	Set Switch("Move", set);
	Set Switch("Guard Roll", set);
	Set Switch("Before Rolling", clear);
	Set Switch("Guard End", set);
	Set Switch("Stay", clear);
	Give Units to Player("Current Player", "Player 7", "Psi Emitter", All, "Roll");
	Give Units to Player("Current Player", "Player 7", "Psi Emitter", All, "Pay for Jail");
	Move Unit("Current Player", "Men", All, "Roll", "Choice Area");
	Set Deaths("Player 8", "Mining Platform", Set To, 10);
	Set Deaths("Player 8", "Power Generator", Set To, 0);
	Preserve Trigger();
	Set Deaths("All players", "Protoss Marker", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);

Actions:
	Comment("Roll");
	Set Switch("D1", randomize);
	Set Switch("D2", randomize);
	Set Switch("D3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);

Actions:
	Comment("Roll");
	Set Switch("D4", randomize);
	Set Switch("D5", randomize);
	Set Switch("D6", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", set);
	Switch("D2", set);
	Switch("D3", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1-7 (Reroll)");
	Set Switch("D1", randomize);
	Set Switch("D2", randomize);
	Set Switch("D3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", set);
	Switch("D2", set);
	Switch("D3", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1-8 (Reroll)");
	Set Switch("D1", randomize);
	Set Switch("D2", randomize);
	Set Switch("D3", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", not set);
	Switch("D2", not set);
	Switch("D3", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 1);
	Set Deaths("Current Player", "Terran Firebat", Add, 1);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Set Deaths("Player 8", "Mining Platform", Subtract, 1);
	Preserve Trigger();
	Comment("1");
	Set Deaths("Player 8", "Power Generator", Add, 1);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", not set);
	Switch("D2", not set);
	Switch("D3", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 2);
	Set Deaths("Current Player", "Terran Firebat", Add, 2);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Subtract, 2);
	Set Deaths("Player 8", "Power Generator", Add, 2);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", not set);
	Switch("D2", set);
	Switch("D3", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 3);
	Set Deaths("Current Player", "Terran Firebat", Add, 3);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Subtract, 3);
	Set Deaths("Player 8", "Power Generator", Add, 3);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", not set);
	Switch("D2", set);
	Switch("D3", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 4);
	Set Deaths("Current Player", "Terran Firebat", Add, 4);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Subtract, 4);
	Set Deaths("Player 8", "Power Generator", Add, 4);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", set);
	Switch("D2", not set);
	Switch("D3", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 5);
	Set Deaths("Current Player", "Terran Firebat", Add, 5);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Subtract, 5);
	Set Deaths("Player 8", "Power Generator", Add, 5);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL", set);
	Switch("D1", set);
	Switch("D2", not set);
	Switch("D3", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("1");
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 6);
	Set Deaths("Current Player", "Terran Firebat", Add, 6);
	Set Switch("ROLL", clear);
	Set Switch("ROLL3", set);
	Set Switch("ROLL5", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Subtract, 6);
	Set Deaths("Player 8", "Power Generator", Add, 6);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", set);
	Switch("D5", set);
	Switch("D6", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2-7 (Reroll)");
	Set Switch("D4", randomize);
	Set Switch("D5", randomize);
	Set Switch("D6", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", set);
	Switch("D5", set);
	Switch("D6", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2-8 (Reroll)");
	Set Switch("D4", randomize);
	Set Switch("D5", randomize);
	Set Switch("D6", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", not set);
	Switch("D5", not set);
	Switch("D6", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 1);
	Set Deaths("Current Player", "Terran Firebat", Add, 1);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 1);
	Set Deaths("Player 8", "Power Generator", Add, 1);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", not set);
	Switch("D5", not set);
	Switch("D6", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 2);
	Set Deaths("Current Player", "Terran Firebat", Add, 2);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 2);
	Set Deaths("Player 8", "Power Generator", Add, 2);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", not set);
	Switch("D5", set);
	Switch("D6", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 3);
	Set Deaths("Current Player", "Terran Firebat", Add, 3);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 3);
	Set Deaths("Player 8", "Power Generator", Add, 3);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", not set);
	Switch("D5", set);
	Switch("D6", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 4);
	Set Deaths("Current Player", "Terran Firebat", Add, 4);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 4);
	Set Deaths("Player 8", "Power Generator", Add, 4);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", set);
	Switch("D5", not set);
	Switch("D6", not set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 5);
	Set Deaths("Current Player", "Terran Firebat", Add, 5);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 5);
	Set Deaths("Player 8", "Power Generator", Add, 5);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL2", set);
	Switch("D4", set);
	Switch("D5", not set);
	Switch("D6", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("2");
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 6);
	Set Deaths("Current Player", "Terran Firebat", Add, 6);
	Set Switch("ROLL2", clear);
	Set Switch("ROLL4", set);
	Set Switch("ROLL6", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Mining Platform", Add, 6);
	Set Deaths("Player 8", "Power Generator", Add, 6);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL3", set);
	Switch("ROLL4", set);
	Deaths("Player 8", "Mining Platform", Exactly, 10);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Bring("Current Player", "Men", "Jail: In Jail", Exactly, 0);

Actions:
	Set Deaths("Player 8", "Mining Platform", Set To, 0);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Roll");
	Set Deaths("Current Player", "Gerard DuGalle (Ghost)", Add, 1);
	Preserve Trigger();
	Comment("Roll Doubles");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL3", set);
	Switch("ROLL4", set);
	Deaths("Player 8", "Mining Platform", Exactly, 10);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Bring("Current Player", "Men", "Jail: In Jail", At least, 1);

Actions:
	Move Unit("Current Player", "Zerg Drone", All, "Jail: In Jail", "Jail: Waiting");
	Set Deaths("Player 8", "Mining Platform", Set To, 0);
	Set Switch("Guard Jail", set);
	Preserve Trigger();
	Comment("Roll Doubles in Jail");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("ROLL3", set);
	Switch("ROLL4", set);
	Deaths("Player 8", "Mining Platform", At least, 1);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Protoss Arbiter", At most, 2);

Actions:
	Set Deaths("Player 8", "Mining Platform", Set To, 0);
	Preserve Trigger();
	Comment("Don't Roll Doubles");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Protoss Arbiter", At least, 3);
	Switch("Guard Roll", not set);

Actions:
	Set Switch("Guard Roll", set);
	Preserve Trigger();
	Comment("Don't Roll Doubles 3rd time");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Psi Emitter", "Roll", At least, 1);
	Bring("All players", "Any unit", "AUCTION", Exactly, 0);
	Switch("Guard Jail", set);
	Switch("Guard Buy Property", set);
	Switch("Guard Roll", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 0);
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 0);
	Deaths("Current Player", "Xel'Naga Temple", Exactly, 0);
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 0);
	Deaths("Current Player", "Terran Goliath", Exactly, 0);
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 0);
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 0);
	Switch("Freeze", not set);
	Switch("Card6", set);

Actions:
	Set Switch("Guard Roll", clear);
	Preserve Trigger();
	Comment("Remove Roll Blocker for Doubles");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Psi Emitter", "Roll", At least, 1);
	Bring("All players", "Any unit", "AUCTION", Exactly, 0);
	Switch("Guard Jail", set);
	Switch("Guard Buy Property", set);
	Switch("Guard Roll", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 0);
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 0);
	Deaths("Current Player", "Xel'Naga Temple", Exactly, 0);
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 0);
	Deaths("Current Player", "Terran Goliath", Exactly, 0);
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 0);
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 0);
	Switch("Freeze", not set);
	Switch("Cc Backup", not set);

Actions:
	Set Switch("Guard Roll", clear);
	Preserve Trigger();
	Comment("Remove Roll Blocker for Doubles, cc backup");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Psi Emitter", "Chooze!!1", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);
	Switch("Guard Buy Property", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Player 8", "Zerg Spire", Exactly, 0);
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 0);
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 0);
	Deaths("Current Player", "Xel'Naga Temple", Exactly, 0);
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 0);
	Deaths("Current Player", "Terran Goliath", Exactly, 0);
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 0);
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 0);
	Switch("Freeze", not set);
	Switch("Card5", set);

Actions:
	Set Deaths("Player 8", "Zerg Spire", Set To, 1);
	Preserve Trigger();
	Comment("Remove End Turn Blocker- Beginning cycle (1/3)");
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Psi Emitter", "Chooze!!1", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);
	Switch("Guard Buy Property", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Player 8", "Zerg Spire", Exactly, 2);
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 0);
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 0);
	Deaths("Current Player", "Xel'Naga Temple", Exactly, 0);
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 0);
	Deaths("Current Player", "Terran Goliath", Exactly, 0);
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 0);
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 0);
	Switch("Freeze", not set);

Actions:
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "End Turn");
	Set Switch("Guard End", clear);
	Set Switch("Guard Jail", set);
	Set Deaths("Current Player", "Gerard DuGalle (Ghost)", Set To, 0);
	Set Deaths("Player 8", "Zerg Spire", Set To, 0);
	Preserve Trigger();
	Comment("Remove End Turn Blocker- Beg. again (3/3)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 11);
	Accumulate("Current Player", At least, 60, ore);

Actions:
	Comment("Stay: Mediterranean Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 60, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Purple: Mediterranean Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x010Mediterranean Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit with Properties("Current Player", "Terran Marine", 1, "Cost: Digit 3", 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 11);

Actions:
	Comment("Stay: Mediterranean Ave (Auction)");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Terran Marine", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Purple: Mediterranean Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Baltic Avenue", At least, 11);
	Accumulate("Current Player", At least, 60, ore);

Actions:
	Comment("Stay: Baltic Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 60, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Purple: Baltic Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x010Baltic Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit with Properties("Current Player", "Jim Raynor (Marine)", 1, "Cost: Digit 3", 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Baltic Avenue", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Jim Raynor (Marine)", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Purple: Baltic Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 11);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Comment("Stay: Oriental Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Oriental Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x002Oriental Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Terran Ghost", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Terran Ghost", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Oriental Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 11);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Comment("Stay: Vermont Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 100, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Vermont Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x002Vermont Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Samir Duran (Ghost)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Samir Duran (Ghost)", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Vermont Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 11);
	Accumulate("Current Player", At least, 120, ore);

Actions:
	Comment("Stay: Connecticut Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 120, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Connecticut Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x002Connecticut Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Sarah Kerrigan (Ghost)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Sarah Kerrigan (Ghost)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Connecticut Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: St. Charles Place", At least, 11);
	Accumulate("Current Player", At least, 140, ore);

Actions:
	Comment("Stay: St. Charles Place (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 140, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: St. Charles Place");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x01bSt. Charles Place\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Devouring One (Zergling)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: St. Charles Place", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Devouring One (Zergling)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: St. Charles Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: States Avenue", At least, 11);
	Accumulate("Current Player", At least, 140, ore);

Actions:
	Comment("Stay: States Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 140, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: States Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x01bStates Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Zerg Zergling", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: States Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Zerg Zergling", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: States Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: Virginia Avenue", At least, 11);
	Accumulate("Current Player", At least, 160, ore);

Actions:
	Comment("Stay: Virginia Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 160, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: Virginia Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x01bVirginia Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Zerg Broodling", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: Virginia Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Zerg Broodling", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: Virginia Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: St. James Place", At least, 11);
	Accumulate("Current Player", At least, 180, ore);

Actions:
	Comment("Stay: St. James Place(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 180, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: St. James Place");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x011St. James Place\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Zerg Hydralisk", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: St. James Place", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Zerg Hydralisk", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: St. James Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 11);
	Accumulate("Current Player", At least, 180, ore);

Actions:
	Comment("Stay: Tennessee Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 180, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: Tennessee Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x011Tennessee Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Hunter Killer (Hydralisk)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Hunter Killer (Hydralisk)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: Tennessee Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: New York Avenue", At least, 11);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Comment("Stay: New York Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 200, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: New York Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x011New York Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Infested Kerrigan (Infested Terran)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: New York Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Infested Kerrigan (Infested Terran)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: New York Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Kentucky Avenue", At least, 11);
	Accumulate("Current Player", At least, 220, ore);

Actions:
	Comment("Stay: Kentucky Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 220, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Kentucky Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x008Kentucky Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Protoss Zealot", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Kentucky Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Protoss Zealot", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Kentucky Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Indiana Avenue", At least, 11);
	Accumulate("Current Player", At least, 220, ore);

Actions:
	Comment("Stay: Indiana Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 220, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Indiana Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x008Indiana Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Fenix (Zealot)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Indiana Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Fenix (Zealot)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Indiana Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Illinois Avenue", At least, 11);
	Accumulate("Current Player", At least, 240, ore);

Actions:
	Comment("Stay: Illinois Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 240, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Illinois Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x008Illinois Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Tassadar (Templar)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Illinois Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Tassadar (Templar)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Illinois Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 11);
	Accumulate("Current Player", At least, 260, ore);

Actions:
	Comment("Stay: Atlantic Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 260, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Atlantic Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Atlantic Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Protoss Dark Templar", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Protoss Dark Templar", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Atlantic Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 11);
	Accumulate("Current Player", At least, 260, ore);

Actions:
	Comment("Stay: Ventnor Ave(Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 260, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Ventnor Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Ventnor Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Dark Templar (Hero)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Dark Templar (Hero)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Ventnor Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 11);
	Accumulate("Current Player", At least, 280, ore);

Actions:
	Comment("Stay: Marvin Gardens (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 280, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Marvin Gardens");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Marvin Gardens\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Zeratul (Dark Templar)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Zeratul (Dark Templar)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Marvin Gardens", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pacific Avenue", At least, 11);
	Accumulate("Current Player", At least, 300, ore);

Actions:
	Comment("Stay: Pacific Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 300, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: Pacific Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x007Pacific Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Protoss Dragoon", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pacific Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Protoss Dragoon", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: Pacific Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: North Carolina Avenue", At least, 11);
	Accumulate("Current Player", At least, 300, ore);

Actions:
	Comment("Stay: North Carolina Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 300, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: North Carolina Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x007North Carolina Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Fenix (Dragoon)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: North Carolina Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Fenix (Dragoon)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: North Carolina Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 11);
	Accumulate("Current Player", At least, 320, ore);

Actions:
	Comment("Stay: Pennsylvania Ave (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 320, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: Pennsylvania Avenue");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x007Pennsylvania Avenue\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Jim Raynor (Vulture)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Jim Raynor (Vulture)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: Pennsylvania Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Park Place", At least, 11);
	Accumulate("Current Player", At least, 350, ore);

Actions:
	Comment("Stay: Park Place (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 350, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Blue: Park Place");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x00ePark Place\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Protoss Archon", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Park Place", At least, 11);

Actions:
	Comment("");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Protoss Archon", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Blue: Park Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Boardwalk", At least, 11);
	Accumulate("Current Player", At least, 400, ore);

Actions:
	Comment("Stay: Boardwalk (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 400, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Blue: Boardwalk");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x00eBoardwalk\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Tassadar/Zeratul (Archon)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Boardwalk", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Tassadar/Zeratul (Archon)", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Blue: Boardwalk", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Reading Railroad", At least, 11);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Comment("Stay: Reading Railroad (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 200, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Reading Railroad");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Reading Railroad\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Terran Siege Tank (Tank Mode)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Reading Railroad", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Terran Siege Tank (Tank Mode)", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Reading Railroad", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Short Line", At least, 11);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Comment("Stay: Short Line (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 200, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Short Line");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Short Line\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Terran Goliath", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Short Line", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Terran Goliath", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Short Line", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "B & O Railroad", At least, 11);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Comment("Stay: B & O Railroad (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 200, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "B & O Railroad");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017B & O Railroad\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Edmund Duke (Siege Tank)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "B & O Railroad", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Edmund Duke (Siege Tank)", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "B & O Railroad", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pennsylvania Railroad", At least, 11);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Comment("Stay: Pennsylvania Railroad (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 200, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pennsylvania Railroad");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Pennsylvania Railroad\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Alan Schezar (Goliath)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pennsylvania Railroad", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Alan Schezar (Goliath)", 1, "Auction: Property");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pennsylvania Railroad", "Ping Pong");
	Preserve Trigger();
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Electric Company", At least, 11);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Comment("Stay: Electric Company (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 150, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Electric Company");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Electric Company\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Terran Firebat", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Electric Company", At least, 11);

Actions:
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Terran Firebat", 1, "Auction: Property");
	Preserve Trigger();
	Comment("");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Electric Company", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Bring("Current Player", "Terran Civilian", "Buy Property/Pay Fine", At least, 1);
	Bring("Current Player", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Water Works", At least, 11);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Comment("Stay: Water Works (Purchase)");
	Move Unit("Current Player", "Men", All, "Buy Property/Pay Fine", "Choice Area");
	Set Resources("Current Player", Add, 150, gas);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Water Works");
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You purchased \x017Water Works\x015!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Create Unit("Current Player", "Gui Montag (Firebat)", 1, "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Bring("Current Player", "Terran Civilian", "Pay for Jail", At least, 1);
	Bring("Current Player", "Psi Emitter", "Pay for Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Water Works", At least, 11);

Actions:
	Comment("Stay: Water Works (Auction)");
	Move Unit("Current Player", "Men", All, "Pay for Jail", "Choice Area");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Buy Property/Pay Fine");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Pay for Jail");
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Create Unit("Player 7", "Gui Montag (Firebat)", 1, "Auction: Property");
	Preserve Trigger();
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Water Works", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Guard Mortgage", not set);
	Switch("Move", set);

Actions:
	Set Switch("Guard Buy House", set);
	Set Switch("Guard Sell House", set);
	Set Switch("Guard Mortgage", set);
	Set Switch("Guard Trade", set);
	Preserve Trigger();
	Comment("Guard Players' Stuff when Rolling");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Guard Mortgage", not set);
	Bring("All players", "Any unit", "AUCTION", At least, 1);

Actions:
	Set Switch("Guard Buy House", set);
	Set Switch("Guard Sell House", set);
	Set Switch("Guard Mortgage", set);
	Set Switch("Guard Trade", set);
	Preserve Trigger();
	Comment("Guard Players' Stuff when Auctioning");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Guard Mortgage", set);
	Switch("Stay", set);
	Bring("All players", "Any unit", "AUCTION", Exactly, 0);

Actions:
	Set Switch("Guard Buy House", clear);
	Set Switch("Guard Sell House", clear);
	Set Switch("Guard Mortgage", clear);
	Set Switch("Guard Trade", clear);
	Preserve Trigger();
	Comment("UnGuard Players' Stuff");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "AntiGlitch2", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "AntiGlitch2", "Go");
	Set Resources("Current Player", Add, 200, ore);
	Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Subtract, 1);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018for passing Go.\r\n");
	Preserve Trigger();
	Comment("200 for Passing Go");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Move", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("ROLL3", set);
	Switch("ROLL4", set);

Actions:
	Comment("Set Stay");
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Switch("Move", clear);
	Set Switch("ROLL3", clear);
	Set Switch("ROLL4", clear);
	Move Location("Current Player", "Zerg Drone", "Anywhere", "Ping Pong");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P1: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P2: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P3: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P4: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P5: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Trade", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Beacon", "P6: Trade", "Trade House Check");
	Preserve Trigger();
	Comment("Move Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Purple", At least, 1);
	Bring("Current Player", "Terran Marine", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Purple", At least, 1);
	Bring("Current Player", "Jim Raynor (Marine)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Lt Blue", At least, 1);
	Bring("Current Player", "Terran Ghost", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Lt Blue", At least, 1);
	Bring("Current Player", "Samir Duran (Ghost)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Lt Blue", At least, 1);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Pink", At least, 1);
	Bring("Current Player", "Devouring One (Zergling)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Pink", At least, 1);
	Bring("Current Player", "Zerg Zergling", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Pink", At least, 1);
	Bring("Current Player", "Zerg Broodling", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Orange", At least, 1);
	Bring("Current Player", "Zerg Hydralisk", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Orange", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Orange", At least, 1);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Red", At least, 1);
	Bring("Current Player", "Protoss Zealot", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Red", At least, 1);
	Bring("Current Player", "Fenix (Zealot)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Red", At least, 1);
	Bring("Current Player", "Tassadar (Templar)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Yellow", At least, 1);
	Bring("Current Player", "Protoss Dark Templar", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Yellow", At least, 1);
	Bring("Current Player", "Dark Templar (Hero)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Yellow", At least, 1);
	Bring("Current Player", "Zeratul (Dark Templar)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Green", At least, 1);
	Bring("Current Player", "Protoss Dragoon", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Green", At least, 1);
	Bring("Current Player", "Fenix (Dragoon)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Green", At least, 1);
	Bring("Current Player", "Jim Raynor (Vulture)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Blue", At least, 1);
	Bring("Current Player", "Protoss Archon", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Buildings", "Blue", At least, 1);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Trade House Check", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Trade House Check", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Trade House Check");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P1: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P1: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P1: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P1: Trade", "Trade 1");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Comment("Trade 1 More");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P1: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P1: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P1: Trade", At least, 1);

Actions:
	Move Unit("Player 1", "Men", All, "P1: Trade", "Trade 2");
	Comment("Trade 2 More");
	Preserve Trigger();
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P2: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P2: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P2: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P2: Trade", "Trade 1");
	Comment("Trade 1 More");
	Preserve Trigger();
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P2: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P2: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P2: Trade", At least, 1);

Actions:
	Move Unit("Player 2", "Men", All, "P2: Trade", "Trade 2");
	Comment("Trade 2 More");
	Preserve Trigger();
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P3: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P3: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P3: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P3: Trade", "Trade 1");
	Comment("Trade 1 More");
	Preserve Trigger();
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P3: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P3: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P3: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P3: Trade", "Trade 2");
	Comment("Trade 2 More");
	Preserve Trigger();
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P4: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P4: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P4: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P4: Trade", "Trade 1");
	Comment("Trade 1 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P4: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P4: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P4: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P4: Trade", "Trade 2");
	Comment("Trade 2 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P5: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P5: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P5: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P5: Trade", "Trade 1");
	Comment("Trade 1 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P5: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P5: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P5: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P5: Trade", "Trade 2");
	Comment("Trade 2 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("All players", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P6: Trade", At least, 1);
	Switch("Interest2", not set);

Actions:
	Move Unit("Current Player", "Men", All, "P6: Trade", "Trade 1");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 1 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
	Set Deaths("Current Player", "Gantrithor (Carrier)", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "P6: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P6: Trade", "Trade 1");
	Comment("Trade 1 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("All players", "Men", "Trade 1", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("All players", "Men", "Trade 2", Exactly, 0);
	Bring("Current Player", "Men", "P6: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P6: Trade", "Trade 2");
	Create Unit("Current Player", "Protoss Dark Archon", 1, "Trade 2 DA");
	Create Unit("Current Player", "Terran Civilian", 1, "Trade: Civs");
	Comment("Trade 2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Bring("Current Player", "Men", "P6: Trade", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "P6: Trade", "Trade 2");
	Comment("Trade 2 More");
	Move Unit("All players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 1)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 10, ore);

Actions:
	Move Location("Current Player", "Mineral Chunk (Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 1)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Zerg Zergling", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 10, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 1)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Zerg Zergling", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 9", "Zerg Zergling", All, "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 1)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 10, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 2)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 20, ore);

Actions:
	Move Location("Current Player", "Mineral Chunk (Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 2)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Zerg Zergling", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 20, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 2)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Zerg Zergling", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 10", "Zerg Zergling", All, "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 2)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 20, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 2)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 40, ore);

Actions:
	Move Location("Current Player", "Vespene Tank (Terran Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 2)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Devouring One (Zergling)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 40, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 2)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Devouring One (Zergling)", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 9", "Devouring One (Zergling)", All, "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 2)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 40, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 2)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 80, ore);

Actions:
	Move Location("Current Player", "Vespene Sac (Zerg Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 2)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Devouring One (Zergling)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 80, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 2)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 2)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 80, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 2)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 160, ore);

Actions:
	Move Location("Current Player", "Vespene Orb (Protoss Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 2)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Zerg Defiler", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Zerg Defiler", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 160, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 2)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Zerg Defiler", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 9", "Zerg Defiler", All, "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 2)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 160, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 1)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 320, ore);

Actions:
	Move Location("Current Player", "Vespene Tank (Terran Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 1)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Zerg Defiler", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Zerg Defiler", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 320, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 1)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Zerg Defiler", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 10", "Zerg Defiler", All, "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 1)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 320, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 1)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 640, ore);

Actions:
	Move Location("Current Player", "Vespene Sac (Zerg Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 1)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Unclean One (Defiler)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 640, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 1)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Unclean One (Defiler)", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 1)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 640, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 1)", "Trade 1 mins", At least, 1);
	Accumulate("Current Player", At least, 1280, ore);

Actions:
	Move Location("Current Player", "Vespene Orb (Protoss Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 1)", All, "Trade 1 mins", "Trade 1 Cash");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Unclean One (Defiler)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 1280, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 1)", "Trade 1 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Unclean One (Defiler)", "Trade 1 mins", "1x1");
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 1)", All, "Trade 1 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 1280, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 1)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 10, ore);

Actions:
	Move Location("Current Player", "Mineral Chunk (Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 1)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Zerg Zergling", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 10, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 1)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Zerg Zergling", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 9", "Zerg Zergling", All, "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 1)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 10, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 2)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 20, ore);

Actions:
	Move Location("Current Player", "Mineral Chunk (Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 2)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
	Give Units to Player("Player 8", "Player 10", "Zerg Zergling", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 20, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 2)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Zerg Zergling", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 10", "Zerg Zergling", All, "1x1");
	Move Unit("Current Player", "Mineral Chunk (Type 2)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 20, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 2)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 40, ore);

Actions:
	Move Location("Current Player", "Vespene Tank (Terran Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 2)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 1);
	Give Units to Player("Player 8", "Player 9", "Devouring One (Zergling)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 40, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 2)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Devouring One (Zergling)", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 9", "Devouring One (Zergling)", All, "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 2)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 40, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 2)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 80, ore);

Actions:
	Move Location("Current Player", "Vespene Sac (Zerg Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 2)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 1);
	Give Units to Player("Player 8", "Player 10", "Devouring One (Zergling)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 80, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 2)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Devouring One (Zergling)", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 10", "Devouring One (Zergling)", All, "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 2)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 80, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 2)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 160, ore);

Actions:
	Move Location("Current Player", "Vespene Orb (Protoss Type 2)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 2)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Zerg Defiler", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Zerg Defiler", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 2)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 160, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 2)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Zerg Defiler", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 9", "Zerg Defiler", All, "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 2)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 2)", All, "Anywhere");
	Set Resources("Current Player", Add, 160, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 1)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 320, ore);

Actions:
	Move Location("Current Player", "Vespene Tank (Terran Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 1)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Zerg Defiler", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Zerg Defiler", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 320, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 1)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Zerg Defiler", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 10", "Zerg Defiler", All, "1x1");
	Move Unit("Current Player", "Vespene Tank (Terran Type 1)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 320, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 1)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 640, ore);

Actions:
	Move Location("Current Player", "Vespene Sac (Zerg Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 1)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 9", "Unclean One (Defiler)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 640, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 1)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 9", "Unclean One (Defiler)", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "1x1");
	Move Unit("Current Player", "Vespene Sac (Zerg Type 1)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 640, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 1)", "Trade 2 mins", At least, 1);
	Accumulate("Current Player", At least, 1280, ore);

Actions:
	Move Location("Current Player", "Vespene Orb (Protoss Type 1)", "Anywhere", "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 1)", All, "Trade 2 mins", "Trade 2 Cash");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "1x1", 9);
	Give Units to Player("Player 8", "Player 10", "Unclean One (Defiler)", All, "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 1)", All, "Anywhere");
	Set Resources("Current Player", Subtract, 1280, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 1)", "Trade 2 Cash", At least, 1);

Actions:
	Move Location("Player 10", "Unclean One (Defiler)", "Trade 2 mins", "1x1");
	Remove Unit At Location("Player 10", "Unclean One (Defiler)", All, "1x1");
	Move Unit("Current Player", "Vespene Orb (Protoss Type 1)", All, "Trade 2 Cash", "1x1");
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 1)", All, "Anywhere");
	Set Resources("Current Player", Add, 1280, ore);
	Move Unit("Players", "Men", All, "Trade: Civs", "Trade: Civs");
	Preserve Trigger();
	Comment("Trade 2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 1)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 1)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Mineral Chunk (Type 2)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Mineral Chunk (Type 2)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 2)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 2)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 2)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 2)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 2)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 2)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Tank (Terran Type 1)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Tank (Terran Type 1)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Sac (Zerg Type 1)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Sac (Zerg Type 1)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Vespene Orb (Protoss Type 1)", "Trade Both mins", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 12", "Vespene Orb (Protoss Type 1)", All, "Trade Both mins");
	Preserve Trigger();
	Comment("Trade Too Poor");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Trade 1 Cash", At least, 1);
	Switch("Trade 1's money", not set);

Actions:
	Set Invincibility("All players", "Any unit", "Trade 2 mins", enabled);
	Set Switch("Trade 1's money", set);
	Preserve Trigger();
	Comment("Trade 1's money");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Trade 1's money", set);
	Bring("Current Player", "Any unit", "Trade 1 Cash", Exactly, 0);

Actions:
	Set Invincibility("All players", "Any unit", "Trade 2 mins", disabled);
	Set Switch("Trade 1's money", clear);
	Preserve Trigger();
	Comment("Trade 1's money");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Trade 1's money", set);
	Bring("Player 12", "Any unit", "Trade 2 Cash", At least, 1);
	Bring("Current Player", "Any unit", "Trade 2 DA", At least, 1);

Actions:
	Give Units to Player("Player 12", "Current Player", "Any unit", All, "Trade 2 Cash");
	Preserve Trigger();
	Comment("Trade 1's money");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Trade 2 Cash", At least, 1);
	Bring("All players", "Any unit", "Trade 1 Cash", Exactly, 0);
	Switch("Trade 2's money", not set);

Actions:
	Set Invincibility("All players", "Any unit", "Trade 1 mins", enabled);
	Set Switch("Trade 2's money", set);
	Preserve Trigger();
	Comment("Trade 2's money");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Trade 2's money", set);
	Bring("Current Player", "Any unit", "Trade 2 Cash", Exactly, 0);

Actions:
	Set Invincibility("All players", "Any unit", "Trade 1 mins", disabled);
	Set Switch("Trade 2's money", clear);
	Preserve Trigger();
	Comment("Trade 2's money");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Players", "Men", "TRADE", At least, 1);
	Bring("Player 12", "Men", "Anywhere", At least, 1);

Actions:
	Move Unit("Players", "Terran Civilian", All, "TRADE", "Trade: Cancel");
	Preserve Trigger();
	Comment("p12 Cancel Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Players", "Men", "Trade: Accept", Exactly, 2);
	Bring("Current Player", "Men", "Trade 1", At least, 1);

Actions:
	Give Units to Player("Players", "Current Player", "Men", All, "Trade 2");
	Give Units to Player("Player 12", "Current Player", "Any unit", All, "Trade 2 Cash");
	Remove Unit At Location("Current Player", "Men", 1, "Trade: Accept");
	Remove Unit At Location("Current Player", "Protoss Dark Archon", 1, "Anywhere");
	Set Switch("Accept Trade", set);
	Preserve Trigger();
	Comment("Accept Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Player 12", "Men", "Trade 1", At least, 1);
	Bring("Players", "Men", "Trade: Cancel", At least, 1);
	Switch("Interest2", not set);

Actions:
	Remove Unit At Location("Players", "Men", All, "Trade: Civs");
	Remove Unit At Location("Players", "Men", All, "Trade 1 DA");
	Remove Unit At Location("Players", "Men", All, "Trade 2 DA");
	Move Unit("Current Player", "Any unit", All, "Trade 1", "Cost: Digit 3");
	Set Switch("Cancel Trade", set);
	Preserve Trigger();
	Comment("Quit Player - Cancel Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Men", "Trade 1", At least, 1);
	Bring("Players", "Men", "Trade: Cancel", At least, 1);
	Switch("Interest2", not set);

Actions:
	Give Units to Player("Player 12", "Current Player", "Any unit", All, "Trade 1 Cash");
	Remove Unit At Location("Players", "Men", All, "Trade: Civs");
	Remove Unit At Location("Players", "Men", All, "Trade 1 DA");
	Remove Unit At Location("Players", "Men", All, "Trade 2 DA");
	Move Unit("Current Player", "Any unit", All, "Trade 1", "Cost: Digit 3");
	Set Switch("Cancel Trade", set);
	Preserve Trigger();
	Comment("Cancel Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Players", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Player 1", "Any unit", All, "Cost: Digit 3", "P1 Area");
	Move Unit("Player 2", "Any unit", All, "Cost: Digit 3", "P2 Area");
	Move Unit("Player 3", "Any unit", All, "Cost: Digit 3", "P3 Area");
	Move Unit("Player 4", "Any unit", All, "Cost: Digit 3", "P4 Area");
	Move Unit("Player 5", "Any unit", All, "Cost: Digit 3", "P5 Area");
	Move Unit("Player 6", "Any unit", All, "Cost: Digit 3", "P6 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Men", "Trade: Accept", At least, 1);
	Switch("Accept Trade", set);

Actions:
	Give Units to Player("Players", "Current Player", "Men", All, "Trade 1");
	Give Units to Player("Player 12", "Current Player", "Any unit", All, "Trade 1 Cash");
	Remove Unit At Location("Current Player", "Men", 1, "Trade: Accept");
	Remove Unit At Location("Current Player", "Protoss Dark Archon", 1, "Anywhere");
	Set Switch("Accept Trade", clear);
	Set Switch("Interest1", set);
	Preserve Trigger();
	Comment("Accept Trade");
	Move Unit("Players", "Alexei Stukov (Ghost)", All, "TRADE", "Cost: Digit 3");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Men", "Trade 2", At least, 1);
	Switch("Cancel Trade", set);

Actions:
	Give Units to Player("Player 12", "Current Player", "Any unit", All, "Trade 2 Cash");
	Move Unit("Current Player", "Any unit", All, "Trade 2", "Cost: Digit 3");
	Set Switch("Cancel Trade", clear);
	Preserve Trigger();
	Comment("Cancel Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Players", "Men", "Trade 2", Exactly, 0);
	Switch("Cancel Trade", set);

Actions:
	Set Switch("Cancel Trade", clear);
	Preserve Trigger();
	Comment("Cancel Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Marine", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 20);

Actions:
	Move Unit("Players", "Terran Marine", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Jim Raynor (Marine)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Purple: Baltic Avenue", At least, 20);

Actions:
	Move Unit("Players", "Jim Raynor (Marine)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Ghost", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 20);

Actions:
	Move Unit("Players", "Terran Ghost", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Samir Duran (Ghost)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 20);

Actions:
	Move Unit("Players", "Samir Duran (Ghost)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Sarah Kerrigan (Ghost)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 20);

Actions:
	Move Unit("Players", "Sarah Kerrigan (Ghost)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Devouring One (Zergling)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Pink: St. Charles Place", At least, 20);

Actions:
	Move Unit("Players", "Devouring One (Zergling)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Zerg Zergling", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Pink: States Avenue", At least, 20);

Actions:
	Move Unit("Players", "Zerg Zergling", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Zerg Broodling", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Pink: Virginia Avenue", At least, 20);

Actions:
	Move Unit("Players", "Zerg Broodling", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Zerg Hydralisk", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Orange: St. James Place", At least, 20);

Actions:
	Move Unit("Players", "Zerg Hydralisk", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Hunter Killer (Hydralisk)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 20);

Actions:
	Move Unit("Players", "Hunter Killer (Hydralisk)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Infested Kerrigan (Infested Terran)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Orange: New York Avenue", At least, 20);

Actions:
	Move Unit("Players", "Infested Kerrigan (Infested Terran)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Protoss Zealot", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Red: Kentucky Avenue", At least, 20);

Actions:
	Move Unit("Players", "Protoss Zealot", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Fenix (Zealot)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Red: Indiana Avenue", At least, 20);

Actions:
	Move Unit("Players", "Fenix (Zealot)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Tassadar (Templar)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Red: Illinois Avenue", At least, 20);

Actions:
	Move Unit("Players", "Tassadar (Templar)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Protoss Dark Templar", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 20);

Actions:
	Move Unit("Players", "Protoss Dark Templar", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Dark Templar (Hero)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 20);

Actions:
	Move Unit("Players", "Dark Templar (Hero)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Zeratul (Dark Templar)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 20);

Actions:
	Move Unit("Players", "Zeratul (Dark Templar)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Protoss Dragoon", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Green: Pacific Avenue", At least, 20);

Actions:
	Move Unit("Players", "Protoss Dragoon", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Fenix (Dragoon)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Green: North Carolina Avenue", At least, 20);

Actions:
	Move Unit("Players", "Fenix (Dragoon)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Jim Raynor (Vulture)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 20);

Actions:
	Move Unit("Players", "Jim Raynor (Vulture)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Protoss Archon", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Blue: Park Place", At least, 20);

Actions:
	Move Unit("Players", "Protoss Archon", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Tassadar/Zeratul (Archon)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Blue: Boardwalk", At least, 20);

Actions:
	Move Unit("Players", "Tassadar/Zeratul (Archon)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Siege Tank (Tank Mode)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Reading Railroad", At least, 20);

Actions:
	Move Unit("Players", "Terran Siege Tank (Tank Mode)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Alan Schezar (Goliath)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Pennsylvania Railroad", At least, 20);

Actions:
	Move Unit("Players", "Alan Schezar (Goliath)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Edmund Duke (Siege Tank)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "B & O Railroad", At least, 20);

Actions:
	Move Unit("Players", "Edmund Duke (Siege Tank)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Goliath", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Short Line", At least, 20);

Actions:
	Move Unit("Players", "Terran Goliath", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Firebat", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Electric Company", At least, 20);

Actions:
	Move Unit("Players", "Terran Firebat", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Gui Montag (Firebat)", "TRADE", At least, 1);
	Bring("Players", "Khalis Crystal", "Water Works", At least, 20);

Actions:
	Move Unit("Players", "Gui Montag (Firebat)", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Terran Medic", "TRADE", At least, 1);

Actions:
	Move Unit("Players", "Terran Medic", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Zerg Defiler", "TRADE", At least, 1);

Actions:
	Move Unit("Players", "Zerg Defiler", All, "TRADE", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Unmortgaged Traded Properties");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Men", "TRADE", Exactly, 0);
	Switch("Accept Trade", not set);

Actions:
	Set Switch("Interest1", clear);
	Preserve Trigger();
	Comment("Clear Interest1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest1", set);
	Bring("Players", "Men", "TRADE", At least, 1);
	Switch("Accept Trade", not set);

Actions:
	Set Switch("Interest1", clear);
	Set Switch("Interest2", set);
	Move Location("All players", "Zerg Flag Beacon", "Trade: Cancel", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Set Interest2");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Players", "Men", "Trade: Civs", Exactly, 0);
	Bring("Current Player", "Men", "TRADE", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "TRADE", "Trade: Civs");
	Center View("Trade: Civs");
	Display Text Message(Always Display, "\x013\x017Trading for a mortgaged property requires paying an immediate extra 10%\r\n\x013\x017 interest or unmortgaging the property at this time for 110% of its value. \r\n\r\n\x013\x01bPay 10% of value                       \x01bUnmortgage Property     \r\n\r\n\x013\x017If you only pay the interest now, you will be forced to pay an\r\n\x013\x017ADDITIONAL 10% interest if you unmortge the property later. \r\n\r\n                      \r\n                      ");
	Preserve Trigger();
	Comment("Move Trading Mortgaged Propeties to Choice");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Terran Marine", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 6, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$6 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Jim Raynor (Marine)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 6, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$6 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Terran Ghost", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 10, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$10 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Samir Duran (Ghost)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 10, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$10 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 12, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Devouring One (Zergling)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 14, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$14 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Zerg Zergling", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 14, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$14 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Zerg Broodling", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 16, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$16 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Zerg Hydralisk", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 18, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$18 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 18, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$18 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 20, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Protoss Zealot", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 22, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$22 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Fenix (Zealot)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 22, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$22 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Tassadar (Templar)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 24, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$24 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Protoss Dark Templar", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 26, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$26 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Dark Templar (Hero)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 26, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$26 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 28, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Protoss Dragoon", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 30, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Fenix (Dragoon)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 30, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 32, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$32 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Protoss Archon", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 35, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$35 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 40, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 20, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Alan Schezar (Goliath)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 20, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Edmund Duke (Siege Tank)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 20, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Terran Goliath", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 20, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Terran Firebat", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 15, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$15 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Interest2", set);
	Bring("Current Player", "Gui Montag (Firebat)", "Trade: Accept", At least, 1);

Actions:
	Move Unit("Current Player", "Men", 1, "Trade: Accept", "Cost: Digit 3");
	Set Resources("Current Player", Add, 15, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$15 \x018in interest.\r\n");
	Preserve Trigger();
	Comment("Pay 10%");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P1: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P2: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P3: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P4: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P5: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Buy House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Center", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Beacon", "P6: Buy House", "House/Hotel Center");
	Preserve Trigger();
	Comment("Buy House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Sell House", At least, 1);
	Bring("Current Player", "Men", "House/Hotel Repo Man", Exactly, 0);

Actions:
	Move Location("Current Player", "Terran Flag Beacon", "Anywhere", "House/Hotel Repo Man");
	Preserve Trigger();
	Comment("Sell House Center");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P1: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P2: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P3: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P4: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P5: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Mortgage", At least, 1);
	Bring("Current Player", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Current Player", "Protoss Flag Beacon", "P6: Mortgage", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Mortgage Center");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Purple", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Purple", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 30, ore);
	Modify Unit Hit Points("Current Player", "Terran Marine", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Mediterranean Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Purple: Mediterranean Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Mediterranean Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Purple: Mediterranean Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Mediterranean Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Purple: Mediterranean Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x010Mediterranean Avenue\x015 for $30.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Comment("Mortgaging- The Bank");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Purple", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Purple", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 30, ore);
	Modify Unit Hit Points("Current Player", "Jim Raynor (Marine)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Baltic Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Purple: Baltic Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Baltic Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Purple: Baltic Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Purple: Baltic Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Purple: Baltic Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x010Baltic Avenue\x015 for $30.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Comment("Mortgaging- The Bank");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 50, ore);
	Modify Unit Hit Points("Current Player", "Terran Ghost", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Oriental Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Oriental Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Oriental Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Oriental Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Oriental Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Lt Blue: Oriental Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x002Oriental Avenue\x015 for $50.");
	Comment("Mortgaging- The Bank");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 50, ore);
	Modify Unit Hit Points("Current Player", "Samir Duran (Ghost)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Vermont Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Vermont Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Vermont Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Vermont Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Vermont Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Lt Blue: Vermont Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x002Vermont Avenue\x015 for $50.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Comment("Mortgaging- The Bank");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 60, ore);
	Modify Unit Hit Points("Current Player", "Sarah Kerrigan (Ghost)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Connecticut Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Connecticut Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Connecticut Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Lt Blue: Connecticut Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Lt Blue: Connecticut Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Lt Blue: Connecticut Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x002Connecticut Avenue\x015 for $60.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Comment("Mortgaging- The Bank");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Pink", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 70, ore);
	Modify Unit Hit Points("Current Player", "Devouring One (Zergling)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x01bSt. Charles Place\x015 for $70.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: St. Charles Place");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Pink: St. Charles Place");
	Preserve Trigger();
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Pink", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 70, ore);
	Modify Unit Hit Points("Current Player", "Zerg Zergling", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x01bStates Avenue\x015 for $70.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: States Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: States Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Pink: States Avenue");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Pink", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 80, ore);
;	Modify Unit Hit Points("Current Player", "Zerg Broodling", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x01bVirginia Avenue\x015 for $80.\r\n\x013\x01bIt is not set to 50% health as to not kill the broodling.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pink: Virginia Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Pink: Virginia Avenue");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Orange", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 90, ore);
	Modify Unit Hit Points("Current Player", "Zerg Hydralisk", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x011St. James Place\x015 for $90.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: St. James Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: St. James Place");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Orange: St. James Place");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Orange", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 90, ore);
	Modify Unit Hit Points("Current Player", "Hunter Killer (Hydralisk)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x011Tennessee Avenue\x015 for $90.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: Tennessee Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Orange: Tennessee Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Orange", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 100, ore);
	Modify Unit Hit Points("Current Player", "Infested Kerrigan (Infested Terran)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x011New York Avenue\x015 for $100.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Orange: New York Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Orange: New York Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Red", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Red", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 110, ore);
	Modify Unit Hit Points("Current Player", "Protoss Zealot", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Kentucky Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Kentucky Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Kentucky Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Kentucky Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Kentucky Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Red: Kentucky Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x008Kentucky Avenue\x015 for $110.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Red", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Red", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 110, ore);
	Modify Unit Hit Points("Current Player", "Fenix (Zealot)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Indiana Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Indiana Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Indiana Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Indiana Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Indiana Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Red: Indiana Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x008Indiana Avenue\x015 for $110.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Red", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Red", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 120, ore);
	Modify Unit Hit Points("Current Player", "Tassadar (Templar)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Illinois Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Illinois Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Illinois Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Red: Illinois Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Red: Illinois Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Red: Illinois Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x008Illinois Avenue\x015 for $120.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Yellow", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 130, ore);
	Modify Unit Hit Points("Current Player", "Protoss Dark Templar", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Atlantic Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Atlantic Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Atlantic Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Atlantic Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Atlantic Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Yellow: Atlantic Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Atlantic Avenue\x015 for $130.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Yellow", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 130, ore);
	Modify Unit Hit Points("Current Player", "Dark Templar (Hero)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Ventnor Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Ventnor Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Ventnor Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Ventnor Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Ventnor Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Yellow: Ventnor Avenue");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Ventnor Avenue\x015 for $130.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Yellow", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 140, ore);
	Modify Unit Hit Points("Current Player", "Zeratul (Dark Templar)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Marvin Gardens");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Marvin Gardens");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Marvin Gardens");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Yellow: Marvin Gardens");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Yellow: Marvin Gardens");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Yellow: Marvin Gardens");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Marvin Gardens\x015 for $140.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Green", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Green", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 150, ore);
	Modify Unit Hit Points("Current Player", "Protoss Dragoon", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x007Pacific Avenue\x015 for $150.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pacific Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Green: Pacific Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Green", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Green", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 150, ore);
	Modify Unit Hit Points("Current Player", "Fenix (Dragoon)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x007North Carolina Avenue\x015 for $150.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: North Carolina Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Green: North Carolina Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Green", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Green", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 160, ore);
	Modify Unit Hit Points("Current Player", "Jim Raynor (Vulture)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x007Pennsylvania Avenue\x015 for $160.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Green: Pennsylvania Avenue");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Green: Pennsylvania Avenue");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Blue", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Blue", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 175, ore);
	Modify Unit Hit Points("Current Player", "Protoss Archon", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x00ePark Place\x015 for $175.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Park Place");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Blue: Park Place");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 20);
	Bring("Current Player", "Protoss Pylon", "Blue", Exactly, 0);
	Bring("Current Player", "Protoss Photon Cannon", "Blue", Exactly, 0);

Actions:
	Set Resources("Current Player", Add, 200, ore);
	Modify Unit Hit Points("Current Player", "Tassadar/Zeratul (Archon)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x00eBoardwalk\x015 for $200.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Blue: Boardwalk");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Blue: Boardwalk");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 100, ore);
	Modify Unit Hit Points("Current Player", "Terran Siege Tank (Tank Mode)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Reading Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Reading Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Reading Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Reading Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Reading Railroad");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Reading Railroad");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Reading Railroad\x015 for $100.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alan Schezar (Goliath)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 100, ore);
	Modify Unit Hit Points("Current Player", "Alan Schezar (Goliath)", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Pennsylvania Railroad\x015 for $100.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Pennsylvania Railroad");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Pennsylvania Railroad");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Edmund Duke (Siege Tank)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 100, ore);
	Modify Unit Hit Points("Current Player", "Edmund Duke (Siege Tank)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "B & O Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "B & O Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "B & O Railroad");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "B & O Railroad");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "B & O Railroad");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "B & O Railroad");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017B&O Railroad\x015 for $100.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Goliath", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 100, ore);
	Modify Unit Hit Points("Current Player", "Terran Goliath", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Short Line\x015 for $100.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Short Line");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Short Line");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Short Line");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Firebat", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Electric Company", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 75, ore);
	Modify Unit Hit Points("Current Player", "Terran Firebat", 50, 0, "Anywhere");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Electric Company\x015 for $75.");
	Comment("Mortgaging- The Bank");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Electric Company");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 2, "Electric Company");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Electric Company");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Gui Montag (Firebat)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", Exactly, 20);

Actions:
	Set Resources("Current Player", Add, 75, ore);
	Modify Unit Hit Points("Current Player", "Gui Montag (Firebat)", 50, 0, "Anywhere");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Water Works");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Water Works");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Water Works");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", 4, "Water Works");
	Give Units to Player("Current Player", "Player 9", "Khalis Crystal", 4, "Water Works");
	Give Units to Player("Player 9", "Current Player", "Khalis Crystal", All, "Water Works");
	Display Text Message(Always Display, "\x013\x015You mortgaged \x017Water Works\x015 for $75.");
	Move Unit("Current Player", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 33, ore);

Actions:
	Set Resources("Current Player", Subtract, 33, ore);
	Modify Unit Hit Points("Current Player", "Terran Marine", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Purple: Mediterranean Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x010Mediterranean Avenue\x015 for $33.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 33, ore);

Actions:
	Set Resources("Current Player", Subtract, 33, ore);
	Modify Unit Hit Points("Current Player", "Jim Raynor (Marine)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Purple: Baltic Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x010Baltic Avenue\x015 for $33.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 55, ore);

Actions:
	Set Resources("Current Player", Subtract, 55, ore);
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Oriental Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x002Oriental Avenue\x015 for $55.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 55, ore);

Actions:
	Set Resources("Current Player", Subtract, 55, ore);
	Modify Unit Hit Points("Current Player", "Samir Duran (Ghost)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Vermont Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x002Vermont Avenue\x015 for $55.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 66, ore);

Actions:
	Set Resources("Current Player", Subtract, 66, ore);
	Modify Unit Hit Points("Current Player", "Sarah Kerrigan (Ghost)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Lt Blue: Connecticut Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x002Connecticut Avenue\x015 for $66.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 12);
	Accumulate("Current Player", At least, 77, ore);

Actions:
	Set Resources("Current Player", Subtract, 77, ore);
	Modify Unit Hit Points("Current Player", "Devouring One (Zergling)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: St. Charles Place");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x01bSt. Charles Place\x015 for $77.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 77, ore);

Actions:
	Set Resources("Current Player", Subtract, 77, ore);
	Modify Unit Hit Points("Current Player", "Zerg Zergling", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: States Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x01bStates Avenue\x015 for $77.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 88, ore);

Actions:
	Set Resources("Current Player", Subtract, 88, ore);
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pink: Virginia Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x01bVirginia Avenue\x015 for $88.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 12);
	Accumulate("Current Player", At least, 99, ore);

Actions:
	Set Resources("Current Player", Subtract, 99, ore);
	Modify Unit Hit Points("Current Player", "Zerg Hydralisk", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: St. James Place");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x011St. James Place\x015 for $99.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 99, ore);

Actions:
	Set Resources("Current Player", Subtract, 99, ore);
	Modify Unit Hit Points("Current Player", "Hunter Killer (Hydralisk)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: Tennessee Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x011Tennessee Avenue\x015 for $99.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 110, ore);

Actions:
	Set Resources("Current Player", Subtract, 110, ore);
	Modify Unit Hit Points("Current Player", "Infested Kerrigan (Infested Terran)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Orange: New York Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x011New York Avenue\x015 for $110.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 121, ore);

Actions:
	Set Resources("Current Player", Subtract, 121, ore);
	Modify Unit Hit Points("Current Player", "Protoss Zealot", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Kentucky Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x008Kentucky Avenue\x015 for $121.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 121, ore);

Actions:
	Set Resources("Current Player", Subtract, 121, ore);
	Modify Unit Hit Points("Current Player", "Fenix (Zealot)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Indiana Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x008Indiana Avenue\x015 for $121.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 132, ore);

Actions:
	Set Resources("Current Player", Subtract, 132, ore);
	Modify Unit Hit Points("Current Player", "Tassadar (Templar)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Red: Illinois Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x008Illinois Avenue\x015 for $132.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 143, ore);

Actions:
	Set Resources("Current Player", Subtract, 143, ore);
	Modify Unit Hit Points("Current Player", "Protoss Dark Templar", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Atlantic Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Atlantic Avenue\x015 for $143.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 143, ore);

Actions:
	Set Resources("Current Player", Subtract, 143, ore);
	Modify Unit Hit Points("Current Player", "Dark Templar (Hero)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Ventnor Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Ventnor Avenue\x015 for $143.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 12);
	Accumulate("Current Player", At least, 154, ore);

Actions:
	Set Resources("Current Player", Subtract, 154, ore);
	Modify Unit Hit Points("Current Player", "Zeratul (Dark Templar)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Yellow: Marvin Gardens");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Marvin Gardens\x015 for $154.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 165, ore);

Actions:
	Set Resources("Current Player", Subtract, 165, ore);
	Modify Unit Hit Points("Current Player", "Protoss Dragoon", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: Pacific Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x007Pacific Avenue\x015 for $165.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 165, ore);

Actions:
	Set Resources("Current Player", Subtract, 165, ore);
	Modify Unit Hit Points("Current Player", "Fenix (Dragoon)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: North Carolina Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x007North Carolina Avenue\x015 for $165.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 12);
	Accumulate("Current Player", At least, 176, ore);

Actions:
	Set Resources("Current Player", Subtract, 176, ore);
	Modify Unit Hit Points("Current Player", "Jim Raynor (Vulture)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Green: Pennsylvania Avenue");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x007Pennsylvania Avenue\x015 for $176.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 12);
	Accumulate("Current Player", At least, 193, ore);

Actions:
	Set Resources("Current Player", Subtract, 193, ore);
	Modify Unit Hit Points("Current Player", "Protoss Archon", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Blue: Park Place");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x00ePark Place\x015 for $193.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 12);
	Accumulate("Current Player", At least, 220, ore);

Actions:
	Set Resources("Current Player", Subtract, 220, ore);
	Modify Unit Hit Points("Current Player", "Tassadar/Zeratul (Archon)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Blue: Boardwalk");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x00eBoardwalk\x015 for $220.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 12);
	Accumulate("Current Player", At least, 110, ore);

Actions:
	Set Resources("Current Player", Subtract, 110, ore);
	Modify Unit Hit Points("Current Player", "Terran Siege Tank (Tank Mode)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Reading Railroad");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Reading Railroad\x015 for $110.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alan Schezar (Goliath)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 12);
	Accumulate("Current Player", At least, 110, ore);

Actions:
	Set Resources("Current Player", Subtract, 110, ore);
	Modify Unit Hit Points("Current Player", "Alan Schezar (Goliath)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Pennsylvania Railroad");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Pennsylvania Railroad\x015 for $110.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Edmund Duke (Siege Tank)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 12);
	Accumulate("Current Player", At least, 110, ore);

Actions:
	Set Resources("Current Player", Subtract, 110, ore);
	Modify Unit Hit Points("Current Player", "Edmund Duke (Siege Tank)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "B & O Railroad");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017B&O Railroad\x015 for $110.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Goliath", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 12);
	Accumulate("Current Player", At least, 110, ore);

Actions:
	Set Resources("Current Player", Subtract, 110, ore);
	Modify Unit Hit Points("Current Player", "Terran Goliath", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Short Line");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Short Line\x015 for $110.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Firebat", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Electric Company", Exactly, 12);
	Accumulate("Current Player", At least, 83, ore);

Actions:
	Set Resources("Current Player", Subtract, 83, ore);
	Modify Unit Hit Points("Current Player", "Terran Firebat", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Electric Company");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Electric Company\x015 for $83.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Gui Montag (Firebat)", "Mortgaging- The Bank", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", Exactly, 12);
	Accumulate("Current Player", At least, 83, ore);

Actions:
	Set Resources("Current Player", Subtract, 83, ore);
	Modify Unit Hit Points("Current Player", "Gui Montag (Firebat)", 100, 0, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Khalis Crystal", All, "Water Works");
	Display Text Message(Always Display, "\x013\x015You unmortgaged \x017Water Works\x015 for $83.");
	Set Switch("Interest3", set);
	Preserve Trigger();
	Comment("Mortgaging- The Bank");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P1");
	Display Text Message(Always Display, "                                    \r\n\x013\x007Property is sent to \x01cAUCTION\r\n\x013\x007Starting Bid is \x01c$10\r\n\x013\x007Each subsequent bid is displayed at \x01cCOST\r\n                                     \r\n\x013\x007Move to the \x01cDirt\x007 to \x01cBid.\x007 Good luck!");
	Center View("AUCTION");
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
	Set Deaths("Player 8", "Terran Dropship", Set To, 10);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P2");
	Display Text Message(Always Display, "\r\n\x013\x018Property is sent to \x01aAUCTION\r\n\x013\x018Starting Bid is \x01a$10\r\n\x013\x018Each subsequent bid is displayed at \x01aCOST\r\n\x013\x018You can only bid if you have the displayed amount of money.\r\n\x013\x018Move to the \x01aDirt\x018 to \x01aBid.\x018 Good luck!");
	Center View("AUCTION");
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P3");
	Display Text Message(Always Display, "\r\n\x013\x018Property is sent to \x01aAUCTION\r\n\x013\x018Starting Bid is \x01a$10\r\n\x013\x018Each subsequent bid is displayed at \x01aCOST\r\n\x013\x018You can only bid if you have the displayed amount of money.\r\n\x013\x018Move to the \x01aDirt\x018 to \x01aBid.\x018 Good luck!");
	Center View("AUCTION");
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P4");
	Display Text Message(Always Display, "\r\n\x013\x018Property is sent to \x01aAUCTION\r\n\x013\x018Starting Bid is \x01a$10\r\n\x013\x018Each subsequent bid is displayed at \x01aCOST\r\n\x013\x018You can only bid if you have the displayed amount of money.\r\n\x013\x018Move to the \x01aDirt\x018 to \x01aBid.\x018 Good luck!");
	Center View("AUCTION");
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P5");
	Display Text Message(Always Display, "\r\n\x013\x018Property is sent to \x01aAUCTION\r\n\x013\x018Starting Bid is \x01a$10\r\n\x013\x018Each subsequent bid is displayed at \x01aCOST\r\n\x013\x018You can only bid if you have the displayed amount of money.\r\n\x013\x018Move to the \x01aDirt\x018 to \x01aBid.\x018 Good luck!");
	Center View("AUCTION");
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Any unit", "AUCTION", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Terran Civilian", 1, "Auction: P6");
	Display Text Message(Always Display, "\r\n\x013\x018Property is sent to \x01aAUCTION\r\n\x018Starting Bid is \x01a$10\r\n\x018Each subsequent bid is displayed at \x01aCOST\r\n\x018You can only bid if you have the displayed amount of money.\r\n\x018You are frozen until \x01a25 seconds \x018on the timer each round.\r\n\x018You win the auction if the timer runs out after your bid. \r\n\x018Move to the \x01aDirt\x018 to \x01aBid.\x018 Good luck!");
	Center View("AUCTION");
	Set Countdown Timer(Set To, 41);
	Preserve Trigger();
	Comment("Create Auctioneer");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Set Countdown Timer(Set To, 35);
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 1);
	Minimap Ping("Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Player 7", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$20\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$40\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$60\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$80\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$100\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$120\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$140\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$160\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$180\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$200\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$220\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$240\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$260\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$280\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$300\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$320\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 7);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$340\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 4);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$370\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 4);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 3);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$400\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 4);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$430\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 4);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 9);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$460\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 5);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$490\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 5);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$520\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 5);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$550\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 6);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$580\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 6);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$610\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 6);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 7);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$640\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$670\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 3);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$700\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$730\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 9);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$760\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 8);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$790\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 8);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$820\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 8);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$850\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 9);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 1);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$880\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 9);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$910\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 28);
	Set Deaths("Player 7", "Terran Dropship", Set To, 9);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 9);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$950\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Bring("Current Player", "Terran Civilian", "Auction: BID", At least, 1);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Give Units to Player("All players", "Current Player", "Any unit", All, "Auction: Property");
	Set Countdown Timer(Set To, 10);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Move Unit("Player 1", "Terran Civilian", All, "AUCTION", "Auction: P1");
	Move Unit("Player 2", "Terran Civilian", All, "AUCTION", "Auction: P2");
	Move Unit("Player 3", "Terran Civilian", All, "AUCTION", "Auction: P3");
	Move Unit("Player 4", "Terran Civilian", All, "AUCTION", "Auction: P4");
	Move Unit("Player 5", "Terran Civilian", All, "AUCTION", "Auction: P5");
	Move Unit("Player 6", "Terran Civilian", All, "AUCTION", "Auction: P6");
	Preserve Trigger();
	Comment("Bid");
	Display Text Message(Always Display, "\x019You placed a bid of \x016$990\x019.");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);

Actions:
	Move Unit("Current Player", "Terran Civilian", All, "AUCTION", "OffMap");
	Preserve Trigger();
	Comment("Keep Still Own");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Player 7", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);

Actions:
	Set Countdown Timer(Set To, 25);
	Preserve Trigger();
	Comment("Reset if no bids");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("Player 7", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 9, ore);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 19, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 39, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 59, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 79, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 99, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 119, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 139, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 159, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 179, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 199, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 219, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 239, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 259, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 279, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 299, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 319, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 339, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 369, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 399, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 429, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 459, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 489, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 519, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 549, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 579, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 609, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 639, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 669, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 699, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 729, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 759, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 789, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 819, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 849, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 879, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 909, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 949, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Assimilator", Exactly, 1);
	Bring("All players", "Any unit", "Auction: Property", At least, 1);
	Accumulate("Current Player", At most, 989, ore);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\x019Bidding from now on will cause you to \x007bid into Debt\x019.\r\n\x019You can mortgage, trade, or sell houses after the auction if you win.");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Too Poor to Bid");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 10, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Set Resources("Current Player", Add, 20, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Set Resources("Current Player", Add, 40, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Set Resources("Current Player", Add, 60, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 80, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 100, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Set Resources("Current Player", Add, 120, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Set Resources("Current Player", Add, 140, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 1);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Set Resources("Current Player", Add, 160, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 180, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 200, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Set Resources("Current Player", Add, 220, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Set Resources("Current Player", Add, 240, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 2);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Set Resources("Current Player", Add, 260, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 280, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 300, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Set Resources("Current Player", Add, 320, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 3);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Set Resources("Current Player", Add, 340, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 370, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Set Resources("Current Player", Add, 400, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Set Resources("Current Player", Add, 430, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 4);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Set Resources("Current Player", Add, 460, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 2);

Actions:
	Set Resources("Current Player", Add, 490, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Set Resources("Current Player", Add, 520, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 5);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Set Resources("Current Player", Add, 550, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Set Resources("Current Player", Add, 580, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 4);

Actions:
	Set Resources("Current Player", Add, 610, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 6);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 7);

Actions:
	Set Resources("Current Player", Add, 640, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 670, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Set Resources("Current Player", Add, 700, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 6);

Actions:
	Set Resources("Current Player", Add, 730, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 7);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Set Resources("Current Player", Add, 760, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 3);

Actions:
	Set Resources("Current Player", Add, 790, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Set Resources("Current Player", Add, 820, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 8);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 8);

Actions:
	Set Resources("Current Player", Add, 850, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 1);

Actions:
	Set Resources("Current Player", Add, 880, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 5);

Actions:
	Set Resources("Current Player", Add, 910, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 9);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 9);

Actions:
	Set Resources("Current Player", Add, 950, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Any unit", "Auction: Property", At least, 1);
	Countdown Timer(Exactly, 0);
	Deaths("Player 8", "Terran Dropship", Exactly, 10);
	Deaths("Player 8", "Terran Battlecruiser", Exactly, 10);

Actions:
	Set Resources("Current Player", Add, 990, gas);
	Move Unit("Current Player", "Any unit", All, "AUCTION", "Cost: Digit 3");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Win Auction");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("All players", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Current Player", "Any unit", "AUCTION", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Any unit", All, "AUCTION");
	Set Deaths("Current Player", "Protoss Assimilator", Set To, 0);
	Preserve Trigger();
	Comment("Remove Auctioneer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Mediterranean Ave (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Switch("Purple", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$2 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 2, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$2 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 2);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$4 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 4, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", Exactly, 0);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$4 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 4);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$10 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 10, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 30, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$160 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 160, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$250 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 250, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$10 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 10);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$30 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 30);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$160 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 160);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 1);

Actions:
	Comment("Stay: Mediterranean Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$250 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 250);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", At least, 4);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x010Mediterranean Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Comment("Build Mediterranean");
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x010Mediterranean Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Mediterranean");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", At least, 3);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Mediterranean Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
	Comment("Build Mediterranean");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", At least, 2);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Mediterranean Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 12);
	Comment("Build Mediterranean");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Mediterranean Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 12);
	Comment("Build Mediterranean");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Terran Marine", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Purple: Mediterranean Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Mediterranean Avenue\x015!\r\n");
	Preserve Trigger();
	Comment("Build Mediterranean");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 2);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 5);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 7);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Purple: Mediterranean Avenue");
	Move Location("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Purple: Mediterranean Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Purple: Mediterranean Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Mediterranean");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Baltic Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Baltic Ave (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Switch("Purple", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$4 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 4, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$4 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 4);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Purple: Baltic Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$8 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 8, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", Exactly, 0);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$8 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 8);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$60 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 60, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$180 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 180, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$320 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 320, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Bring("Allies", "Protoss Photon Cannon", "Purple: Baltic Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Baltic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$450 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 450, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$60 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 60);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$180 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 180);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$320 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 320);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Purple: Baltic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", At least, 1);
	Switch("Purple", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 2);

Actions:
	Comment("Stay: Baltic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$450 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 450);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", At least, 4);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x010Baltic Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Mediterranean Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x010Baltic Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", At least, 3);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Baltic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", At least, 2);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Baltic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Mediterranean Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Baltic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Purple: Baltic Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x010Baltic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Baltic");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 2);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 5);
	Bring("Current Player", "Protoss Pylon", "Purple", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Purple", At least, 7);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Purple: Baltic Avenue");
	Move Location("Current Player", "Protoss Pylon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Purple: Baltic Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Purple: Baltic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Baltic");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Oriental Ave (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Switch("Lt Blue", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$6 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 6, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$6 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 6);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 12, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", Exactly, 0);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$12 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 12);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 30, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$270 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 270, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$400 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 400, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Oriental Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$550 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 550, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$30 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 30);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$270 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 270);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$400 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 400);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 3);

Actions:
	Comment("Stay: Oriental Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$550 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 550);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 4);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Oriental Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Oriental Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 3);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Oriental Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 2);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Oriental Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Oriental Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Terran Ghost", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Lt Blue: Oriental Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Oriental Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
	Comment("Build Oriental Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Lt Blue: Oriental Avenue");
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Lt Blue: Oriental Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Oriental Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Oriental");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Vermont Ave (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Switch("Lt Blue", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$6 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 6, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$6 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 6);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 12, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", Exactly, 0);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$12 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 12);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 30, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$270 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 270, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$400 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 400, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Vermont Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$550 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 550, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$30 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 30);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$270 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 270);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$400 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 400);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 4);

Actions:
	Comment("Stay: Vermont Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$550 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 550);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 4);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Vermont Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Vermont Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 3);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Vermont Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 2);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Vermont Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Vermont Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Lt Blue: Vermont Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Vermont Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Vermont Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Lt Blue: Vermont Avenue");
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Lt Blue: Vermont Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Vermont Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Vermont");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Connecticut Ave (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Switch("Lt Blue", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$8 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 8, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$8 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 8);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$16 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 16, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", Exactly, 0);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$16 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 16);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$300 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 300, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$450 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 450, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Bring("Allies", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Connecticut Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$600 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 600, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$300 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 300);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$450 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 450);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", At least, 1);
	Switch("Lt Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 5);

Actions:
	Comment("Stay: Connecticut Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$600 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 600);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 4);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Connecticut Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x002Connecticut Avenue\x015!\r\n");
	Set Resources("Current Player", Subtract, 50, ore);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 3);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Connecticut Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 2);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Connecticut Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Oriental Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Vermont Avenue", At least, 1);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Connecticut Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 20);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 50, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Subtract, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x002Connecticut Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Connecticut Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Lt Blue", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Lt Blue: Connecticut Avenue");
	Move Location("Current Player", "Protoss Pylon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Lt Blue: Connecticut Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Lt Blue: Connecticut Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 25, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Connecticut");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: St. Charles Place", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: St. Charles Place (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Switch("Pink", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$10 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 10, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$10 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 10);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Pink: St. Charles Place", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", Exactly, 0);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$150 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$450 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 450, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$625 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 625, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Photon Cannon", "Pink: St. Charles Place", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. Charles Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$750 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 750, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$150 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 150);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$450 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 450);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$625 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 625);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: St. Charles Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 6);

Actions:
	Comment("Stay: St. Charles Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$750 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 750);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bSt. Charles Place\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bSt. Charles Place\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bSt. Charles Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bSt. Charles Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bSt. Charles Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Pink: St. Charles Place", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bSt. Charles Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. Charles Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: St. Charles Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. Charles Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: States Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: States Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Switch("Pink", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$10 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 10, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$10 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 10);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: States Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Pink: States Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", Exactly, 0);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: States Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: States Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$150 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: States Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$450 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 450, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: States Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$625 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 625, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Photon Cannon", "Pink: States Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: States Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$750 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 750, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$150 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 150);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$450 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 450);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$625 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 625);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: States Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 7);

Actions:
	Comment("Stay: States Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$750 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 750);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bStates Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bStates Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bStates Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bStates Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bStates Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Bring("Current Player", "Zerg Zergling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Pink: States Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bStates Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build States Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: States Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell States Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: Virginia Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Virginia Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Switch("Pink", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 12, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$12 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 12);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Pink: Virginia Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$24 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 24, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", Exactly, 0);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$24 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 24);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$60 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 60, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$180 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 180, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$500 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 500, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$700 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 700, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Bring("Allies", "Protoss Photon Cannon", "Pink: Virginia Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Virginia Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$900 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 900, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$60 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 60);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$180 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 180);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$500 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 500);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$700 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 700);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pink: Virginia Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 8);

Actions:
	Comment("Stay: Virginia Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$900 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 900);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bVirginia Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Pink", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x01bVirginia Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bVirginia Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bVirginia Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Pink", set);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: States Avenue", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bVirginia Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 20);
	Bring("Current Player", "Zerg Broodling", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Pink: Virginia Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x01bVirginia Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Virginia Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Pink", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Pink", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Pink: Virginia Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Virginia Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: St. James Place", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: St. James Place (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Switch("Orange", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$14 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 14, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$14 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 14);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: St. James Place", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Orange: St. James Place", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 28, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", Exactly, 0);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$28 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 28);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: St. James Place", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$70 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 70, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: St. James Place", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: St. James Place", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$550 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 550, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: St. James Place", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$750 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 750, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Photon Cannon", "Orange: St. James Place", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: St. James Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$950 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 950, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$70 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 70);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$550 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 550);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$750 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 750);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: St. James Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 9);

Actions:
	Comment("Stay: St. James Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$950 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 950);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011St. James Place\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011St. James Place\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011St. James Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011St. James Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011St. James Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Orange: St. James Place", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011St. James Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build St. James Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: St. James Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell St. James Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Tennessee Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Switch("Orange", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$14 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 14, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$14 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 14);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Orange: Tennessee Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 28, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", Exactly, 0);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$28 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 28);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$70 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 70, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$550 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 550, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$750 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 750, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Photon Cannon", "Orange: Tennessee Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Tennessee Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$950 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 950, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$70 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 70);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$550 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 550);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$750 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 750);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 10);

Actions:
	Comment("Stay: Tennessee Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$950 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 950);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011Tennessee Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011Tennessee Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011Tennessee Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011Tennessee Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011Tennessee Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Orange: Tennessee Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011Tennessee Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Tennessee Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: Tennessee Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Tennessee Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: New York Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: New York Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Switch("Orange", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$16 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 16, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$16 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 16);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: New York Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Orange: New York Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$32 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 32, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", Exactly, 0);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$32 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 32);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: New York Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$80 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 80, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: New York Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$220 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 220, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: New York Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$600 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 600, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Pylon", "Orange: New York Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$800 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 800, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Bring("Allies", "Protoss Photon Cannon", "Orange: New York Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: New York Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1000 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1000, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$80 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 80);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$220 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 220);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$600 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 600);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$800 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 800);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Orange: New York Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", At least, 1);
	Switch("Orange", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 11);

Actions:
	Comment("Stay: New York Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1000 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1000);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 4);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011New York Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Orange", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x011New York Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 3);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011New York Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 2);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011New York Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Orange", set);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: Tennessee Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: St. James Place", At least, 1);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011New York Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 20);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Orange: New York Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 100, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x011New York Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build New York Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Orange", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Orange: New York Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Orange", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Orange: New York Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 50, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell New York Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Kentucky Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Kentucky Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Switch("Red", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$18 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 18, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$18 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 18);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Red: Kentucky Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$36 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 36, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", Exactly, 0);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$36 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 36);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$250 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 250, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$700 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 700, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$875 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 875, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Photon Cannon", "Red: Kentucky Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Kentucky Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1050 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1050, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$250 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 250);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$700 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 700);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$875 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 875);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Kentucky Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 12);

Actions:
	Comment("Stay: Kentucky Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1050 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1050);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Kentucky Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Red", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Kentucky Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Kentucky Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Kentucky Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Kentucky Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Zealot", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Red: Kentucky Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Kentucky Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Kentucky Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Red: Kentucky Avenue");
	Move Location("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Red: Kentucky Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Kentucky Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Kentucky");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Indiana Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Indiana Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Switch("Red", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$18 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 18, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$18 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 18);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Red: Indiana Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$36 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 36, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", Exactly, 0);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$36 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 36);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$250 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 250, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$700 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 700, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$875 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 875, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Photon Cannon", "Red: Indiana Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Indiana Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1050 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1050, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$250 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 250);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$700 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 700);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$875 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 875);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Indiana Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 13);

Actions:
	Comment("Stay: Indiana Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1050 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1050);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Indiana Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Red", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Indiana Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Indiana Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Indiana Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Indiana Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Red: Indiana Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Indiana Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Indiana Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Red: Indiana Avenue");
	Move Location("Current Player", "Protoss Pylon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Red: Indiana Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Indiana Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Indiana");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Illinois Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Illinois Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 4);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Switch("Red", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Red: Illinois Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", Exactly, 0);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$300 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 300, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$750 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 750, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$925 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 925, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Bring("Allies", "Protoss Photon Cannon", "Red: Illinois Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Illinois Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$300 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 300);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$750 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 750);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$925 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 925);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Red: Illinois Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", At least, 1);
	Switch("Red", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 14);

Actions:
	Comment("Stay: Illinois Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Illinois Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Red", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x008Illinois Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Illinois Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Illinois Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Kentucky Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Indiana Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Illinois Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 20);
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Red: Illinois Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x008Illinois Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Illinois Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Red", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Red: Illinois Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Red", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Red: Illinois Avenue");
	Move Location("Current Player", "Protoss Pylon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Red: Illinois Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Red: Illinois Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Illinois");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Atlantic Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Switch("Yellow", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$22 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 22, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$22 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 22);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Bring("Allies", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", Exactly, 0);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$44 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 44, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", Exactly, 0);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$44 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 44);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 1);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$110 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 110, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 2);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$330 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 330, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 3);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$800 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 800, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 4);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$975 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 975, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Atlantic Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1150 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1150, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$110 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 110);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$330 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 330);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$800 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 800);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$975 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 975);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 15);

Actions:
	Comment("Stay: Atlantic Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1150 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1150);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Atlantic Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Atlantic Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Atlantic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Atlantic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Atlantic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Yellow: Atlantic Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Atlantic Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Atlantic Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Yellow: Atlantic Avenue");
	Move Location("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Yellow: Atlantic Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Atlantic Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Atlantic");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Ventnor Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 6);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Switch("Yellow", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$22 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 22, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$22 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 22);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$44 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 44, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", Exactly, 0);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$44 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 44);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$110 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 110, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$330 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 330, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$800 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 800, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$975 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 975, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Ventnor Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1150 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1150, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$110 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 110);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$330 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 330);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$800 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 800);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$975 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 975);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 16);

Actions:
	Comment("Stay: Ventnor Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1150 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1150);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Ventnor Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Ventnor Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Ventnor Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Ventnor Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Ventnor Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Yellow: Ventnor Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Ventnor Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Ventnor Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Yellow: Ventnor Avenue");
	Move Location("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Yellow: Ventnor Avenue");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Ventnor Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Ventnor");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Marvin Gardens (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 8);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Switch("Yellow", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$24 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 24, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$24 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 24);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Marvin Gardens", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$48 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 48, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", Exactly, 0);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$48 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 48);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$120 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 120, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$360 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 360, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$850 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 850, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1025 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1025, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Bring("Allies", "Protoss Photon Cannon", "Yellow: Marvin Gardens", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Marvin Gardens (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$120 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 120);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$360 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 360);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$850 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 850);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1025 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1025);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 17);

Actions:
	Comment("Stay: Marvin Gardens (Collect)x");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 4);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Marvin Gardens\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x017Marvin Gardens\x015!\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 3);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Marvin Gardens\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 2);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Marvin Gardens\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Yellow", set);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Atlantic Avenue", At least, 1);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Marvin Gardens\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 20);
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Yellow: Marvin Gardens", Exactly, 0);
	Accumulate("Current Player", At least, 150, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x017Marvin Gardens\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Marvin Gardens");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 6);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Yellow", At most, 9);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "Repo Man's Dog");
	Move Location("Current Player", "Protoss Pylon", "Repo Man's Dog", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Yellow", At least, 10);

Actions:
	Give Units to Player("Current Player", "Player 9", "Protoss Pylon", 3, "Yellow: Marvin Gardens");
	Move Location("Current Player", "Protoss Pylon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Give Units to Player("Player 9", "Current Player", "Protoss Pylon", 3, "Yellow: Marvin Gardens");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Yellow: Marvin Gardens", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 75, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$75 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Marvin Gardens");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pacific Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Pacific Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Switch("Green", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$26 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 26, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$26 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 26);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Green: Pacific Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$52 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 52, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", Exactly, 0);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$52 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 52);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$130 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 130, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$390 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 390, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$900 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 900, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Photon Cannon", "Green: Pacific Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pacific Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1275 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1275, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$130 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 130);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$390 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 390);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$900 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 900);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pacific Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 18);

Actions:
	Comment("Stay: Pacific Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1275 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1275);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 4);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007Pacific Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Green", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007Pacific Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 3);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pacific Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 2);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pacific Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pacific Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Green: Pacific Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pacific Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pacific Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: Pacific Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pacific Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: North Carolina Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: North Carolina Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Switch("Green", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$26 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 26, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$26 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 26);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Green: North Carolina Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$52 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 52, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);
	Bring("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", Exactly, 0);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$52 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 52);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$130 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 130, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$390 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 390, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$900 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 900, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Photon Cannon", "Green: North Carolina Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: North Carolina Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1275 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1275, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$130 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 130);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$390 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 390);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$900 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 900);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: North Carolina Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 19);

Actions:
	Comment("Stay: North Carolina Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1275 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1275);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 4);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007North Carolina Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Green", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007North Carolina Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 3);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007North Carolina Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 2);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007North Carolina Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007North Carolina Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Green: North Carolina Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007North Carolina Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build North Carolina Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: North Carolina Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell North Carolina Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Pennsylvania Ave. (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 2);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Switch("Green", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 28, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$28 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 28);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$56 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 56, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", Exactly, 0);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$56 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 56);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$150 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$450 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 450, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1000 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1000, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Bring("Allies", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Pennsylvania Ave (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1400 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1400, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$150 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 150);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$450 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 450);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1000 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1000);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", At least, 1);
	Switch("Green", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 20);

Actions:
	Comment("Stay: Pennsylvania Ave (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1400 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1400);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 4);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007Pennsylvania Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Green", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a hotel on \x007Pennsylvania Avenue\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 3);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pennsylvania Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 2);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 2);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pennsylvania Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pacific Avenue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: North Carolina Avenue", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pennsylvania Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 20);
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Green: Pennsylvania Avenue", Exactly, 0);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x011\x015You purchased a house on \x007Pennsylvania Avenue\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Pennsylvania Avenue");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 3);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 7);
	Bring("Current Player", "Protoss Pylon", "Green", At most, 9);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Green", At least, 10);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Green: Pennsylvania Avenue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Pennsylvania Avenue");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Park Place", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Park Place (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 3);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", Exactly, 20);
	Switch("Blue", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$35 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 35, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$35 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 35);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", Exactly, 20);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Park Place", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Blue: Park Place", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$70 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 70, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Park Place", Exactly, 0);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$70 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 70);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Park Place", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$175 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 175, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Park Place", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$500 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 500, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Park Place", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Park Place", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1300 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1300, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Photon Cannon", "Blue: Park Place", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Park Place (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1500 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1500, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$175 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 175);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$500 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 500);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1300 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1300);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Park Place", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Park Place", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 21);

Actions:
	Comment("Stay: Park Place (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1500 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1500);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", At least, 4);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x00ePark Place\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x00ePark Place\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", At least, 3);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00ePark Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", At least, 2);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00ePark Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00ePark Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 20);
	Bring("Current Player", "Protoss Archon", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Blue: Park Place", Exactly, 0);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00ePark Place\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Park Place");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 2);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 4);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 5);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 7);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Park Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Park Place", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Blue: Park Place", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Park Place");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Boardwalk", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Boardwalk (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 4);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", Exactly, 20);
	Switch("Blue", not set);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", not set);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", Exactly, 20);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Boardwalk", Exactly, 0);
	Bring("Allies", "Protoss Photon Cannon", "Blue: Boardwalk", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 0);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", Exactly, 0);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Boardwalk", Exactly, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Boardwalk", Exactly, 2);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$600 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 600, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Boardwalk", Exactly, 3);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1400 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1400, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Pylon", "Blue: Boardwalk", Exactly, 4);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$1700 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 1700, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Bring("Allies", "Protoss Photon Cannon", "Blue: Boardwalk", At least, 1);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Comment("Stay: Boardwalk (Pay)");
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$2000 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 2000, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 2);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$600 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 600);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 3);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1400 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1400);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 4);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$1700 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 1700);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Blue: Boardwalk", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", At least, 1);
	Switch("Blue", set);
	Switch("Action2", set);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", At least, 1);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 22);

Actions:
	Comment("Stay: Boardwalk (Collect)");
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$2000 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 2000);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", At least, 4);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x00eBoardwalk\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 4);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Park Place", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Uraj Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Center", 11);
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Center");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Center", 12);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a hotel on \x00eBoardwalk\x015!\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Preserve Trigger();
	Move Location("Player 7", "Uraj Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Uraj Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "1x1", 12);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", At least, 3);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00eBoardwalk\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", At least, 2);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00eBoardwalk\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Park Place", At least, 1);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00eBoardwalk\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 20);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 20);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Center", At least, 1);
	Bring("Current Player", "Buildings", "Blue: Boardwalk", Exactly, 0);
	Accumulate("Current Player", At least, 200, ore);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Center");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Center");
	Create Unit with Properties("Current Player", "Protoss Pylon", 1, "House/Hotel Center", 11);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\r\n\x013\x015You purchased a house on \x00eBoardwalk\x015!\r\n");
	Preserve Trigger();
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 13);
	Comment("Build Boardwalk");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 2);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 2);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 3);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 4);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 3);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 5);
	Bring("Current Player", "Protoss Pylon", "Blue", At most, 6);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Pylon", "Blue: Boardwalk", Exactly, 4);
	Bring("Current Player", "Protoss Pylon", "Blue", At least, 7);

Actions:
	Move Location("Current Player", "Protoss Pylon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 13);
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from house sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "House/Hotel Repo Man", At least, 1);
	Bring("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", At least, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At most, 3);

Actions:
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Current Player", "Protoss Photon Cannon", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Current Player", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Move Location("Player 8", "Zerg Lurker", "Blue: Boardwalk", "House/Hotel Repo Man");
	Remove Unit At Location("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man");
	Create Unit("Current Player", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Set Resources("Current Player", Add, 100, ore);
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018from hotel sale.\r\n");
	Preserve Trigger();
	Comment("Sell Boardwalk");
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Set Deaths("Current Player", "Zerg Ultralisk", Set To, 3);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Luxury Tax", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$75 \x018in Luxury Tax.\r\n");
	Set Resources("Current Player", Add, 75, gas);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Luxury Tax");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Income Tax", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Norad II (Crashed Battlecruiser)", At least, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$150 \x018in Income Tax.\r\n");
	Set Resources("Current Player", Add, 150, gas);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Income Tax");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Income Tax", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$170 \x018in Income Tax.\r\n");
	Set Resources("Current Player", Add, 170, gas);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Income Tax");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Income Tax", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$190 \x018in Income Tax.\r\n");
	Set Resources("Current Player", Add, 190, gas);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Income Tax");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Income Tax", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Exactly, 0);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in Income Tax.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Income Tax");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Reading Railroad", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Reading Railroad (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Reading Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Reading1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$25 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 25, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 23);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Reading Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Reading2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 23);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Reading Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Reading3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 23);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Reading Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Reading4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 23);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 23);
	Switch("Reading1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 25);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 23);
	Switch("Reading2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 23);
	Switch("Reading3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Reading Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 23);
	Switch("Reading4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Reading Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Short Line", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Short Line (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Short Line", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Short1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$25 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 25, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 24);
	Preserve Trigger();
	Comment("Stay: Short Line (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Short Line", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Short2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 24);
	Preserve Trigger();
	Comment("Stay: Short Line (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Short Line", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Short3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 24);
	Preserve Trigger();
	Comment("Stay: Short Line (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Short Line", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Short4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 24);
	Preserve Trigger();
	Comment("Stay: Short Line (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 24);
	Switch("Short1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 25);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Short Line (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 24);
	Switch("Short2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Short Line (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 24);
	Switch("Short3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Short Line (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Short Line", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 24);
	Switch("Short4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Short Line (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "B & O Railroad", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: B & O Railroad (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "B & O Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("BO1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$25 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 25, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 25);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "B & O Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("BO2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 25);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "B & O Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("BO3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 25);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "B & O Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("BO4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 25);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 25);
	Switch("BO1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 25);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 25);
	Switch("BO2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 25);
	Switch("BO3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "B & O Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 25);
	Switch("BO4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: B & O Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pennsylvania Railroad", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Pennsylvania Railroad (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 2);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Penn1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$25 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 25, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 26);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Penn2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 26);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Penn3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 26);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Penn4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$200 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 200, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 26);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Pay)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 26);
	Switch("Penn1", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$25 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 25);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 26);
	Switch("Penn2", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 26);
	Switch("Penn3", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Pennsylvania Railroad", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 26);
	Switch("Penn4", set);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$200 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Pennsylvania Railroad (Collect)");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Electric Company", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Electric Company (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$8 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 8, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 12, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$16 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 16, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$24 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 24, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 28, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$32 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 32, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$36 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 36, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$44 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 44, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$48 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 48, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 30, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$60 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 60, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$70 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 70, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$80 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 80, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$110 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 110, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Electric Company", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$120 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 120, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 27);
	Preserve Trigger();
	Comment("Stay: Electric Company (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$8 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 8);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$12 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 12);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$16 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 16);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$24 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 24);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$28 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 28);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$32 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 32);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$36 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 36);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$44 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 44);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$48 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 48);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$30 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 30);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$60 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 60);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$70 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 70);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$80 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 80);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$110 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 110);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Electric Company", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 27);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$120 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 120);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Electric Company (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Water Works", At least, 11);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Set Switch("Guard Buy Property", clear);
	Set Switch("Guard Jail", clear);
	Comment("Stay: Water Works (No Owner)");
	Set Deaths("Player 7", "Terran Dropship", Set To, 1);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 5);
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Buy Property/Pay Fine");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "Pay for Jail");
	Preserve Trigger();
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$8 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 8, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$12 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 12, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$16 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 16, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$24 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 24, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$28 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 28, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$32 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 32, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$36 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 36, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$44 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 44, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$48 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 48, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$20 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 20, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$30 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 30, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$40 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 40, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 50, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$60 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 60, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$70 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 70, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$80 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 80, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$90 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 90, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$100 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 100, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$110 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 110, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Allies", "Khalis Crystal", "Water Works", Exactly, 20);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$120 \x018in rent.\r\n");
	Set Resources("Current Player", Add, 120, gas);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 28);
	Preserve Trigger();
	Comment("Stay: Water Works (Pay)");
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$8 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 8);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$12 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 12);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$16 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 16);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$24 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 24);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$28 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 28);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$32 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 32);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$36 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 36);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$44 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 44);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", not set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$48 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 48);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$20 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 20);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$30 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 30);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$40 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 40);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$50 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$60 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 60);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$70 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 70);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 8);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$80 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 80);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 9);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$90 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 90);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 10);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$100 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 11);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$110 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 110);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Allies", "Men", "Water Works", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Action2", set);
	Deaths("Player 8", "Protoss Photon Cannon", Exactly, 28);
	Switch("Utility", set);
	Deaths("Player 8", "Power Generator", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018Gained \x01a$120 \x018in rent.\r\n");
	Set Deaths("Current Player", "Protoss Marker", Add, 120);
	Set Switch("Action2", clear);
	Set Deaths("Player 8", "Protoss Photon Cannon", Set To, 0);
	Preserve Trigger();
	Comment("Stay: Water Works (Collect)");
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Free Parking", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Display Text Message(Always Display, "\x013\x01bYou landed on Free Parking! You pay no rent.");
	Preserve Trigger();
	Comment("Stay: Free Parking");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Jail: Waiting", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Switch("Action", clear);
	Display Text Message(Always Display, "\x013\x01bJust Visiting jail. You pay no rent.");
	Preserve Trigger();
	Comment("Stay: Just Visiting");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Action3", not set);

Actions:
	Move Location("Current Player", "Zerg Drone", "Anywhere", "Mortgaged Follower");
	Set Switch("Action3", set);
	Preserve Trigger();
	Comment("Stay: Mortgaged");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Action3", set);
	Bring("Allies", "Khalis Crystal", "Mortgaged Follower", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\x013\x01bThis property is \x015mortgaged\x017. You pay no rent.");
	Set Switch("Action3", clear);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Mortgaged");
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Action3", set);
	Bring("Allies", "Khalis Crystal", "Mortgaged Follower", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x013\x01bThis property is \x015mortgaged\x017. You pay no rent.");
	Set Switch("Action3", clear);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: Mortgaged");
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Switch("Action3", set);
	Bring("Current Player", "Khalis Crystal", "Mortgaged Follower", At least, 1);
	Bring("Current Player", "Zerg Drone", "Jail: In Jail", Exactly, 0);
	Bring("Current Player", "Zerg Drone", "Go to Jail", Exactly, 0);

Actions:
	Display Text Message(Always Display, "\x013\x01bYou own this property. You pay no rent.");
	Set Switch("Action3", clear);
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Stay: My Property");
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Action3", set);

Actions:
	Set Switch("Action3", clear);
	Preserve Trigger();
	Comment("Stay: Clear Action3");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Chance 1", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Medic", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: Chance 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Chance 2", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Medic", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: Chance 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Chance 3", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Medic", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: Chance 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Community Chest 1", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Defiler", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: CC 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Community Chest 2", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Defiler", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: CC 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Community Chest 3", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);
	Switch("Action", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Defiler", Set To, 1);
	Set Switch("Action", clear);
	Set Switch("Action2", set);
	Preserve Trigger();
	Comment("Stay: CC 1-3");
	Set Switch("Cc Backup", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 1);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Create Unit("Current Player", "Terran Medic", 1, "Cost: Digit 3");
	Set Deaths("Players", "Independent Starport", Set To, 1);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 2);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 1);
	Set Switch("Action2", clear);
	Set Switch("Stay", clear);
	Set Deaths("Players", "Independent Starport", Set To, 2);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 3);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 1);
	Set Switch("Action2", clear);
	Set Switch("Stay", clear);
	Set Deaths("Players", "Independent Starport", Set To, 3);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 2);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", Exactly, 25, gas);
	Bring("Current Player", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Resources("Current Player", Add, 25, gas);
	Display Text Message(Always Display, "\x013\x018Paid an extra \x01a$25 \x018in rent.\r\n");
	Set Deaths("Player 8", "Terran Refinery", Set To, 1);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 2);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", Exactly, 50, gas);
	Bring("Current Player", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Resources("Current Player", Add, 50, gas);
	Display Text Message(Always Display, "\x013\x018Paid an extra \x01a$50 \x018in rent.\r\n");
	Set Deaths("Player 8", "Terran Refinery", Set To, 2);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 2);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", Exactly, 100, gas);
	Bring("Current Player", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\x013\x018Paid an extra \x01a$100 \x018in rent.\r\n");
	Set Deaths("Player 8", "Terran Refinery", Set To, 3);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 2);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", Exactly, 200, gas);
	Bring("Current Player", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 0);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\x013\x018Paid an extra \x01a$200 \x018in rent.\r\n");
	Set Deaths("Player 8", "Terran Refinery", Set To, 4);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", At least, 25, gas);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);

Actions:
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 1);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", At least, 25, gas);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 2);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", At least, 25, gas);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);

Actions:
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 3);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Accumulate("Current Player", At least, 25, gas);
	Bring("Current Player", "Men", "Short Line", At least, 1);

Actions:
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 4);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Physics Lab", Exactly, 1);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 1);
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Physics Lab", Exactly, 2);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 1);
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Physics Lab", Exactly, 3);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 1);
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Physics Lab", Exactly, 4);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 1);
	Set Deaths("Player 8", "Terran Physics Lab", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", Exactly, 1);
	Deaths("Current Player", "Terran Science Facility", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 0);
	Set Deaths("Player 8", "Terran Refinery", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 25);
	Preserve Trigger();
	Comment("Chance Cards extras");
	Display Text Message(Always Display, "\x013\x018Gained an extra \x01a$25 \x018in rent.\r\n");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", Exactly, 2);
	Deaths("Current Player", "Terran Science Facility", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 0);
	Set Deaths("Player 8", "Terran Refinery", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Preserve Trigger();
	Comment("Chance Cards extras");
	Display Text Message(Always Display, "\x013\x018Gained an extra \x01a$50 \x018in rent.\r\n");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", Exactly, 3);
	Deaths("Current Player", "Terran Science Facility", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 0);
	Set Deaths("Player 8", "Terran Refinery", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Preserve Trigger();
	Comment("Chance Cards extras");
	Display Text Message(Always Display, "\x013\x018Gained an extra \x01a$100 \x018in rent.\r\n");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 8", "Terran Refinery", Exactly, 4);
	Deaths("Current Player", "Terran Science Facility", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Terran Science Facility", Set To, 0);
	Set Deaths("Player 8", "Terran Refinery", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Preserve Trigger();
	Comment("Chance Cards extras");
	Display Text Message(Always Display, "\x013\x018Gained an extra \x01a$200 \x018in rent.\r\n");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 1);
	Bring("Current Player", "Men", "Reading Railroad", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 2);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 1);
	Bring("Current Player", "Men", "Short Line", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 2);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 1);
	Bring("Current Player", "Men", "B & O Railroad", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 2);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Exactly, 1);
	Bring("Current Player", "Men", "Pennsylvania Railroad", At least, 1);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Siege Tank (Tank Mode)", Set To, 2);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 4);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 1);
	Set Deaths("Player 8", "Gui Montag (Firebat)", Set To, 1);
	Set Switch("Action2", clear);
	Set Switch("Stay", clear);
	Set Switch("Utility", set);
	Set Deaths("Players", "Independent Starport", Set To, 4);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 1);
	Bring("Current Player", "Men", "Electric Company", At least, 1);

Actions:
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Gui Montag (Firebat)", Exactly, 1);
	Bring("Current Player", "Men", "Water Works", At least, 1);

Actions:
	Set Deaths("Current Player", "Gui Montag (Firebat)", Set To, 0);
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 5);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 1);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 5);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 25, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$25 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 50, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$50 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 75, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$75 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$100 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 125, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$125 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$150 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 175, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$175 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$200 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 225, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$225 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 250, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$250 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 275, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$275 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 300, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$300 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 325, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$325 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 350, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$350 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 15);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 375, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$375 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 400, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$400 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 17);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 425, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$425 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 450, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$450 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 19);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 475, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$475 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 500, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$500 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 525, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$525 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 550, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$550 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 23);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 575, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$575 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 24);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 600, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$600 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 25);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 625, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$625 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 26);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 650, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$650 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 27);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 675, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$675 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 28);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 700, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$700 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 29);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 725, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$725 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 30);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 750, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$750 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 31);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 775, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$775 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 32);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 2);
	Set Resources("Current Player", Add, 800, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$800 \x018in house repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$100 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$200 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 300, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$300 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 400, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$400 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 500, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$500 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 600, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$600 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 700, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$700 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 800, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$800 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 900, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$900 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 1000, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1000 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 1100, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1100 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 24);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate", Set To, 0);
	Set Resources("Current Player", Add, 1200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1200 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 6);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Zerg Egg", Set To, 1);
	Set Deaths("Current Player", "Zerg Egg", Set To, 0);
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 1);
	Set Deaths("Players", "Independent Starport", Set To, 6);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Egg", Exactly, 1);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Egg", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Add, 1);
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Display Text Message(Always Display, "\x013\x018Received \x01a$50 \x018.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Players", "Zerg Egg", Exactly, 0);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 1);
	Deaths("Player 8", "Cocoon", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Set To, 0);
	Set Resources("Current Player", Add, 50, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$50 \x018 to the other player.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Players", "Zerg Egg", Exactly, 0);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 1);
	Deaths("Player 8", "Cocoon", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Set To, 0);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$100 \x018total to the other players.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Players", "Zerg Egg", Exactly, 0);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 1);
	Deaths("Player 8", "Cocoon", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Set To, 0);
	Set Resources("Current Player", Add, 150, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$150 \x018total to the other players.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Players", "Zerg Egg", Exactly, 0);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 1);
	Deaths("Player 8", "Cocoon", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Set To, 0);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$200 \x018total to the other players.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Players", "Zerg Egg", Exactly, 0);
	Deaths("Current Player", "Zerg Evolution Chamber", Exactly, 1);
	Deaths("Player 8", "Cocoon", At least, 5);

Actions:
	Set Deaths("Current Player", "Zerg Evolution Chamber", Set To, 0);
	Set Deaths("Player 8", "Cocoon", Set To, 0);
	Set Resources("Current Player", Add, 250, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$250 \x018total to the other players.");
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 7);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Move Unit("Current Player", "Zerg Drone", All, "Anywhere", "Go to Jail");
	Set Switch("Action", clear);
	Set Deaths("Players", "Independent Starport", Set To, 7);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 8);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Move Unit("Current Player", "Zerg Drone", All, "Anywhere", "AntiGlitch2");
	Set Deaths("Players", "Independent Starport", Set To, 8);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 9);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 9);
	Set Deaths("Current Player", "Tassadar (Templar)", Set To, 1);
	Set Switch("Stay", clear);
	Preserve Trigger();
	Comment("Chance Cards");
	Set Switch("Guard End", set);
	Set Switch("Guard Roll", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Tassadar (Templar)", Exactly, 1);
	Bring("Current Player", "Zerg Drone", "Red: Illinois Avenue", At least, 1);
	Switch("Stay", not set);

Actions:
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Deaths("Current Player", "Tassadar (Templar)", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 10);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 10);
	Set Deaths("Current Player", "Terran Goliath", Set To, 1);
	Set Switch("Stay", clear);
	Preserve Trigger();
	Comment("Chance Cards");
	Set Switch("Guard End", set);
	Set Switch("Guard Roll", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Goliath", Exactly, 1);
	Bring("Current Player", "Zerg Drone", "Reading Railroad", At least, 1);
	Switch("Stay", not set);

Actions:
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Deaths("Current Player", "Terran Goliath", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 11);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 11);
	Set Deaths("Current Player", "Devouring One (Zergling)", Set To, 1);
	Set Switch("Stay", clear);
	Preserve Trigger();
	Comment("Chance Cards");
	Set Switch("Guard End", set);
	Set Switch("Guard Roll", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Devouring One (Zergling)", Exactly, 1);
	Bring("Current Player", "Zerg Drone", "Pink: St. Charles Place", At least, 1);
	Switch("Stay", not set);

Actions:
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Deaths("Current Player", "Devouring One (Zergling)", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Card5", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 12);
	Switch("Action2", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 12);
	Set Deaths("Current Player", "Tassadar/Zeratul (Archon)", Set To, 1);
	Set Switch("Stay", clear);
	Preserve Trigger();
	Comment("Chance Cards");
	Set Switch("Guard End", set);
	Set Switch("Guard Roll", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Tassadar/Zeratul (Archon)", Exactly, 1);
	Bring("Current Player", "Zerg Drone", "Blue: Boardwalk", At least, 1);
	Switch("Stay", not set);

Actions:
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Deaths("Current Player", "Tassadar/Zeratul (Archon)", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 13);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 13);
	Set Deaths("Current Player", "Xel'Naga Temple", Set To, 3);
	Set Switch("Stay", clear);
	Preserve Trigger();
	Comment("Chance Cards");
	Set Switch("Guard End", set);
	Set Switch("Guard Roll", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Yggdrasill (Overlord)", Exactly, 3);
	Switch("Stay", not set);

Actions:
	Set Switch("Stay", set);
	Set Switch("Action", set);
	Set Deaths("Current Player", "Yggdrasill (Overlord)", Set To, 0);
	Set Deaths("Current Player", "Xel'Naga Temple", Set To, 0);
	Preserve Trigger();
	Comment("Chance Cards extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 14);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 14);
	Set Resources("Current Player", Add, 50, ore);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Card5", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 15);
	Switch("Action2", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 15);
	Set Resources("Current Player", Add, 150, ore);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Terran Medic", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 16);
	Switch("Card5", set);

Actions:
	Move Unit("Player 8", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Terran Medic", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Starport", Set To, 16);
	Set Resources("Current Player", Add, 15, gas);
	Preserve Trigger();
	Comment("Chance Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 1);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Create Unit("Current Player", "Zerg Defiler", 1, "Cost: Digit 3");
	Set Deaths("Players", "Independent Command Center", Set To, 1);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 2);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 1);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 2);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 40, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$40 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 80, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$80 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 120, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$120 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 160, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$160 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$200 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 240, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$240 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 280, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$280 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 320, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$320 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 360, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$360 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 400, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$400 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 440, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$440 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 480, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$480 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 520, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$520 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 560, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$560 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 15);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 600, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$600 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 640, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$640 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 17);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 680, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$680 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 720, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$720 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 19);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 760, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$760 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 800, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$800 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 840, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$840 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 880, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$880 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 23);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 920, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$920 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 24);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 960, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$960 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 25);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1000, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1000 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 26);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1040, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1040 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 27);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1080, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1080 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 28);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1120, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1120 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 29);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1160, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1160 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 30);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1200, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1200 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 31);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1240, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1240 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
	Bring("Current Player", "Protoss Pylon", "Anywhere", Exactly, 32);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 2);
	Set Resources("Current Player", Add, 1280, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1280 \x018in house repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 115, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$115 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 230, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$230 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 345, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$345 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 460, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$460 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 575, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$575 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 690, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$690 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 805, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$805 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 920, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$920 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 1035, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1035 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 1150, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1150 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 1265, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1265 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 2);
	Bring("Current Player", "Protoss Photon Cannon", "Anywhere", Exactly, 24);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set To, 0);
	Set Resources("Current Player", Add, 1380, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$1380 \x018in hotel repairs.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 3);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Current Player", "Protoss Observer", Set To, 1);
	Set Deaths("Players", "Independent Command Center", Set To, 3);
	Preserve Trigger();
	Comment("Community Chest Cards");
	Set Deaths("Players", "Protoss Observatory", Set To, 1);
	Set Deaths("Player 8", "Protoss Observatory", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observatory", Exactly, 1);
	Deaths("Current Player", "Protoss Observer", Exactly, 0);
	Bring("Current Player", "Any unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Observatory", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Add, 1);
	Set Resources("Current Player", Add, 50, gas);
	Display Text Message(Always Display, "\x013\x018Paid \x01a$50 \x018to the roller for opera seats.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observer", Exactly, 1);
	Deaths("Player 8", "Terran Nuclear Silo", Exactly, 1);
	Deaths("Player 8", "Protoss Observatory", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Observer", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Set To, 0);
	Set Deaths("All players", "Protoss Observatory", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 50);
	Display Text Message(Always Display, "\x013\x018Received \x01a$50 \x018.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observer", Exactly, 1);
	Deaths("Player 8", "Terran Nuclear Silo", Exactly, 2);
	Deaths("Player 8", "Protoss Observatory", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Observer", Set To, 0);
	Set Deaths("All players", "Protoss Observatory", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 100);
	Display Text Message(Always Display, "\x013\x018Received \x01a$100 \x018.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observer", Exactly, 1);
	Deaths("Player 8", "Terran Nuclear Silo", Exactly, 3);
	Deaths("Player 8", "Protoss Observatory", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Observer", Set To, 0);
	Set Deaths("All players", "Protoss Observatory", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 150);
	Display Text Message(Always Display, "\x013\x018Received \x01a$150 \x018.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observer", Exactly, 1);
	Deaths("Player 8", "Terran Nuclear Silo", Exactly, 4);
	Deaths("Player 8", "Protoss Observatory", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Observer", Set To, 0);
	Set Deaths("All players", "Protoss Observatory", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 200);
	Display Text Message(Always Display, "\x013\x018Received \x01a$200 \x018.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Observer", Exactly, 1);
	Deaths("Player 8", "Terran Nuclear Silo", Exactly, 5);
	Deaths("Player 8", "Protoss Observatory", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Observer", Set To, 0);
	Set Deaths("All players", "Protoss Observatory", Set To, 0);
	Set Deaths("Player 8", "Terran Nuclear Silo", Set To, 0);
	Set Deaths("Current Player", "Protoss Marker", Add, 250);
	Display Text Message(Always Display, "\x013\x018Received \x01a$250 \x018.");
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 4);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Move Unit("Current Player", "Zerg Drone", All, "Anywhere", "AntiGlitch2");
	Set Deaths("Players", "Independent Command Center", Set To, 4);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 5);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 5);
	Move Unit("Current Player", "Zerg Drone", All, "Anywhere", "Go to Jail");
	Set Switch("Action", clear);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 6);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 6);
	Set Resources("Current Player", Add, 10, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 7);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 7);
	Set Resources("Current Player", Add, 20, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 8);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 8);
	Set Resources("Current Player", Add, 25, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 9);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 9);
	Set Resources("Current Player", Add, 45, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 10);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 10);
	Set Resources("Current Player", Add, 100, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 11);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 11);
	Set Resources("Current Player", Add, 100, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 12);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 12);
	Set Resources("Current Player", Add, 100, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 13);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 13);
	Set Resources("Current Player", Add, 200, ore);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 14);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 14);
	Set Resources("Current Player", Add, 50, gas);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 15);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 15);
	Set Resources("Current Player", Add, 100, gas);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Defiler", Exactly, 1);
	Switch("Action2", set);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 16);
	Switch("Card6", set);

Actions:
	Move Unit("Player 9", "Zerg Hydralisk", All, "Card16", "CardT");
	Set Deaths("Current Player", "Zerg Defiler", Set To, 0);
	Set Switch("Action2", clear);
	Set Deaths("Players", "Independent Command Center", Set To, 16);
	Set Resources("Current Player", Add, 150, gas);
	Preserve Trigger();
	Comment("Community Chest Cards");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 6", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x015PLAYER 6\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 5", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x011PLAYER 5\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 4", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x010PLAYER 4\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 3", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x00fPLAYER 3\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 2", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x00ePLAYER 2\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", At least, 1);
	Bring("Player 1", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x008PLAYER 1\x01b has drawn the following \x006chance \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Chance Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 6", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x015PLAYER 6\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 5", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x011PLAYER 5\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 4", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x010PLAYER 4\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 3", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x00fPLAYER 3\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 2", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x00ePLAYER 2\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", At least, 1);
	Bring("Player 1", "Men", "Chooze!!1", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x008PLAYER 1\x01b has drawn the following \x017Community Chest \x01bcard:.\r\n");
	Preserve Trigger();
	Comment("Community Chest Player Message");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Get Out of Jail Free.\r\n\x013\x006This Card may be kept until Needed or Sold.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Advance to the nearest railroad.\r\n\x013\x006If owned, pay TWICE the owner what he/she is entitled to.\r\n\x013\x006If unowned, you may buy it from the bank.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Advance to the nearest railroad.\r\n\x013\x006If owned, pay TWICE the owner what he/she is entitled to.\r\n\x013\x006If unowned, you may buy it from the bank.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Advance to the nearest utility.\r\n\x013\x006If owned, pay the owner TEN TIMES what is shown on the dice.\r\n\x013\x006If unowned, you may buy it from the bank.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Make \x016General Repairs \x006on all your property.\r\n\x013\x006For each house, pay \x016$25\x006.\r\n\x013\x006For each hotel, pay \x016$100\x006.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006You have been elected Chairman of the Board.\r\n\x013\x006Pay \x016each player $50\x006.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 7);
	Bring("Current Player", "Men", "Chooze!!1", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Go to Jail.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 7);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\x013\x006Advance to \x016Go\x006.");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\x013\x006Advance to \x008Illinois Avenue\x006.");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Take a Ride on the \x016Reading Railroad\x006.\r\n\x013\x006If you pass Go, collect $200.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Advance to \x01bSt. Charles Place\x006.\r\n\x013\x006If you pass Go, collect $200.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Take a Walk on the Board Walk.\r\n\x013\x006Advance to \x00eBoardwalk\x006.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Go Back 3 Spaces.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Bank Pays You Dividend of $50.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 15);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Your Building Loan Matures.\r\n\x013\x006Collect $150.\r\n");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Pay Poor Tax of $15.");
	Preserve Trigger();
	Comment("Chance Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Get Out of Jail Free.\r\n\x013\x003This Card may be kept until Needed or Sold.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003You are assessed for \x016Street Repairs\x003.\r\n\x013\x016$40\x003 per house.\r\n\x013\x016$115\x003 per hotel.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Grand Opera Opening.\r\n\x013\x003Collect \x016$50 from every player\x003 for opening night seats.");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Advance to Go.");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 5);
	Bring("Current Player", "Men", "Chooze!!1", At least, 1);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 5);
	Bring("Current Player", "Men", "Chooze!!1", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x006Go to Jail.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003You have won \x016Second Prize \x003in a Beauty Contest!\r\n\x013\x003Collect \x016$10\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 7);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x003Income Tax Refund.\r\n\x013\x003Collect \x016$20\x003.\r\n");
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Receive\x016 $25\x003 for wedding services.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003From Sale of Stock you receive \x016$45\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003You Inherit \x016$100\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Xmas fund matures.\r\n\x013\x003Collect \x016$100\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Life insurance matures.\r\n\x013\x003Collect \x016$100\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Bank Error in Your Favor!\r\n\x013\x003Collect \x016$200\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Doctor's Fee. Pay \x016$50\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 15);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Pay hospital \x016$100\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Independent Command Center", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Independent Command Center", Set To, 0);
	Display Text Message(Always Display, "\r\n\x013\x003Pay school tax of \x016$150\x003.\r\n");
	Preserve Trigger();
	Comment("Community Chest Messages");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Switch("Stay", set);
	Bring("Current Player", "Men", "Go to Jail", At least, 1);
	Deaths("Current Player", "Terran Firebat", Exactly, 0);

Actions:
	Move Unit("Current Player", "Men", All, "Go to Jail", "Jail: In Jail");
	Give Units to Player("Current Player", "Player 7", "Psi Emitter", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "End Turn");
	Set Switch("Action", clear);
	Display Text Message(Always Display, "\r\n\x013\x004Go Directly to \x008Jail\x004.\r\n\x013\x004Do \x008NOT\x004 Pass Go.\r\n\x013\x004Do \x008NOT\x004 Collect $200.\r\n");
	Comment("Stay (Sort of): Go to Jail");
	Preserve Trigger();
	Set Switch("Guard Roll", set);
	Set Switch("Guard End", clear);
	Move Location("Current Player", "Zerg Drone", "Anywhere", "Ping Pong");
	Set Deaths("Current Player", "Gerard DuGalle (Ghost)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Gerard DuGalle (Ghost)", Exactly, 3);

Actions:
	Move Unit("Current Player", "Zerg Drone", All, "Anywhere", "Jail: In Jail");
	Set Switch("Action", clear);
	Display Text Message(Always Display, "\r\n\x013\x004You rolled doubles three times!");
	Display Text Message(Always Display, "\r\n\x013\x004Go Directly to \x008Jail\x004.\r\n\x013\x004Do \x008NOT\x004 Pass Go.\r\n\x013\x004Do \x008NOT\x004 Collect $200.\r\n");
	Set Deaths("Current Player", "Terran Firebat", Set To, 0);
	Set Deaths("Current Player", "Gerard DuGalle (Ghost)", Set To, 0);
	Set Switch("Guard Roll", set);
	Set Switch("Guard End", clear);
	Give Units to Player("Current Player", "Player 7", "Psi Emitter", All, "Roll");
	Give Units to Player("Player 7", "Current Player", "Psi Emitter", All, "End Turn");
	Set Switch("Stay", set);
	Preserve Trigger();
	Comment("Roll 3 Doubles: Go to Jail");
	Move Location("Current Player", "Zerg Drone", "Anywhere", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Ion Cannon", Exactly, 1);
	Bring("Current Player", "Terran Medic", "Anywhere", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Terran Medic", All, "Anywhere");
	Set Deaths("Current Player", "Ion Cannon", Set To, 0);
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 1, "Card1", 1);
	Display Text Message(Always Display, "\r\n\x013\x018Used \x004Get out of Jail Free \x018card.\r\n");
	Preserve Trigger();
	Comment("Pay for Jail: Chance");
	Set Deaths("Current Player", "Protoss Arbiter", Set To, 0);
	Set Switch("Guard Roll", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Ion Cannon", Exactly, 1);
	Bring("Current Player", "Zerg Defiler", "Anywhere", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Zerg Defiler", All, "Anywhere");
	Set Deaths("Current Player", "Ion Cannon", Set To, 0);
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 1, "Card1", 1);
	Give Units to Player("Player 8", "Player 9", "Zerg Hydralisk", 1, "Card1");
	Display Text Message(Always Display, "\r\n\x013\x018Used \x004Get out of Jail Free \x018card.\r\n");
	Preserve Trigger();
	Comment("Pay for Jail: Community Chest");
	Set Deaths("Current Player", "Protoss Arbiter", Set To, 0);
	Set Switch("Guard Roll", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Current Player", "Ion Cannon", Exactly, 1);
	Bring("Current Player", "Zerg Defiler", "Anywhere", Exactly, 0);
	Bring("Current Player", "Terran Medic", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Ion Cannon", Set To, 0);
	Set Resources("Current Player", Add, 50, gas);
	Display Text Message(Always Display, "\r\n\x013\x018Paid \x01a$50 \x018to get out of jail.\r\n");
	Preserve Trigger();
	Comment("Pay for Jail: 50 Dollars");
	Set Deaths("Current Player", "Protoss Arbiter", Set To, 0);
	Set Switch("Guard Roll", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P1: Buy House", "P1 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P2: Buy House", "P2 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P3: Buy House", "P3 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P4: Buy House", "P4 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P5: Buy House", "P5 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Buy House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P6: Buy House", "P6 Area");
	Preserve Trigger();
	Comment("Move Back House Buyers");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P1: Sell House", "P1 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P2: Sell House", "P2 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "P1: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P1: Mortgage", "P1 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P3: Sell House", "P3 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "P2: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P2: Mortgage", "P2 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P4: Sell House", "P4 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P5: Sell House", "P5 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "P3: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P3: Mortgage", "P3 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "P4: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P4: Mortgage", "P4 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "P5: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P5: Mortgage", "P5 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Mortgage", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P6: Mortgage", "P6 Area");
	Preserve Trigger();
	Comment("Move Back Mortgagers");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "P6: Sell House", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "P6: Sell House", "P6 Area");
	Preserve Trigger();
	Comment("Move Back House Sellers");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Purple: Mediterranean Avenue");
	Comment("Crystal Transfer");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Purple: Baltic Avenue");
	Comment("Crystal Transfer");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Lt Blue: Oriental Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Lt Blue: Vermont Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Lt Blue: Connecticut Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Pink: St. Charles Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: States Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Pink: States Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Pink: Virginia Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: St. James Place", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Orange: St. James Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Orange: Tennessee Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Orange: New York Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Orange: New York Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Red: Kentucky Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Red: Indiana Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Red: Illinois Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Yellow: Atlantic Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Yellow: Ventnor Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Yellow: Marvin Gardens");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Green: Pacific Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Green: North Carolina Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Green: Pennsylvania Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Park Place", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Blue: Park Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Blue: Boardwalk", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Blue: Boardwalk");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Reading Railroad", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Reading Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alan Schezar (Goliath)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Pennsylvania Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Edmund Duke (Siege Tank)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "B & O Railroad", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "B & O Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Goliath", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Short Line", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Short Line");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Firebat", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Electric Company", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Electric Company", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Electric Company");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Gui Montag (Firebat)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);
	Bring("Player 8", "Khalis Crystal", "Water Works", Exactly, 8);

Actions:
	Give Units to Player("Allies", "Current Player", "Khalis Crystal", All, "Water Works");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Marine", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Mediterranean Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Purple: Mediterranean Avenue");
	Comment("Crystal Transfer");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Marine)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Purple: Baltic Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Purple: Baltic Avenue");
	Comment("Crystal Transfer");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Oriental Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Lt Blue: Oriental Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Vermont Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Lt Blue: Vermont Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Lt Blue: Connecticut Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Lt Blue: Connecticut Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Pink: St. Charles Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Zergling", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Pink: States Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Pink: Virginia Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: St. James Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Orange: St. James Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: Tennessee Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Orange: Tennessee Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Orange: New York Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Orange: New York Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Zealot", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Kentucky Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Red: Kentucky Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Indiana Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Red: Indiana Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Red: Illinois Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Red: Illinois Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dark Templar", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Yellow: Atlantic Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Dark Templar (Hero)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Yellow: Ventnor Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Zeratul (Dark Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Yellow: Marvin Gardens");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pacific Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Green: Pacific Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: North Carolina Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Green: North Carolina Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Green: Pennsylvania Avenue", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Green: Pennsylvania Avenue");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Archon", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Park Place", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Blue: Park Place");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Blue: Boardwalk", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Blue: Boardwalk");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Siege Tank (Tank Mode)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Reading Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alan Schezar (Goliath)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Pennsylvania Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Edmund Duke (Siege Tank)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "B & O Railroad");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Goliath", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Short Line");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Firebat", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Electric Company", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Electric Company");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Gui Montag (Firebat)", "Anywhere", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", Exactly, 0);
	Bring("Current Player", "Any unit", "Auction: Property", Exactly, 0);

Actions:
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Water Works");
	Preserve Trigger();
	Comment("Crystal Transfer");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alexei Stukov (Ghost)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Men", "Anywhere", At least, 1);

Actions:
	Create Unit("Current Player", "Alexei Stukov (Ghost)", 1, "Cost: Digit 3");
	Preserve Trigger();
	Comment("Money Trader");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Alexei Stukov (Ghost)", "Anywhere", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Alexei Stukov (Ghost)", 1, "Anywhere");
	Preserve Trigger();
	Comment("Money Trader");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 2);

Actions:
	Remove Unit At Location("Current Player", "Protoss Probe", 1, "Anywhere");
	Preserve Trigger();
	Comment("Money Trader");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 10);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 1);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 2);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 3);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 4);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 5);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 6);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1d", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 7);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 8);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Battlecruiser", Exactly, 9);

Actions:
	Comment("Cost: Digit 2");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 2");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig2: 5e", 7);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 0);
	Set Deaths("Player 8", "Terran Battlecruiser", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 10);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 1);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 2);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 3);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 4);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 5);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 6);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1d", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 7);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 8);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1e", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Deaths("Player 7", "Terran Dropship", Exactly, 9);

Actions:
	Comment("Cost: Digit 1");
	Remove Unit At Location("Player 7", "Buildings", All, "Cost: Digit 1");
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 1c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 2b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 3b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 4b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5a", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5b", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5c", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5d", 7);
	Create Unit with Properties("Player 7", "Terran Missile Turret", 1, "Dig1: 5e", 7);
	Set Deaths("Player 7", "Terran Dropship", Set To, 0);
	Set Deaths("Player 8", "Terran Dropship", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Switch("Card5", set);

Actions:
	Display Text Message(Always Display, "\x006Chance cards shuffled.");
	Comment("Card Inform");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Switch("Card6", set);

Actions:
	Display Text Message(Always Display, "\x003Community Chest shuffled.");
	Comment("Card Inform");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Any unit", "Test 1", At least, 1);

Actions:
	Set Resources("Current Player", Add, 2000, gas);
	Comment("Test 1");
	Remove Unit("Current Player", "Aldaris (Templar)");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Any unit", "Test 2", At least, 1);

Actions:
	Set Resources("Current Player", Add, 2000, gas);
	Set Deaths("Player 2", "Protoss Marker", Add, 2000);
	Comment("Test 2");
	Remove Unit("Current Player", "Aldaris (Templar)");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Current Player", "Men", "TRADE", At least, 1);

Actions:
	Comment("Ally p12");
	Set Alliance Status("Player 12", Ally);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 7", "Zerg Broodling", "Anywhere- Inside2", At least, 1);
	Switch("Bank Auction", set);
	Deaths("Player 7", "Zerg Broodling", Exactly, 0);

Actions:
	Comment("Remake Virginia");
	Preserve Trigger();
	Move Location("Player 7", "Zerg Broodling", "Anywhere- Inside2", "3x3");
	Remove Unit At Location("Player 7", "Zerg Broodling", All, "3x3");
	Create Unit("Player 7", "Zerg Broodling", 1, "3x3");
	Set Deaths("Player 7", "Zerg Broodling", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 7", "Zerg Broodling", "Anywhere- Inside2", Exactly, 0);
	Deaths("Player 7", "Zerg Broodling", Exactly, 2);

Actions:
	Comment("Remake Virginia");
	Preserve Trigger();
	Set Deaths("Player 7", "Zerg Broodling", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 1", "Any unit", "Test4", Exactly, 0);
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 1);
	Bring("Player 1", "Any unit", "Anywhere", At least, 1);
	Never();

Actions:
	Comment("Test 4");
	Remove Unit("All players", "Zerg Overlord");
	Create Unit("Player 1", "Zerg Overlord", 1, "Test4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 2);
	Bring("Player 2", "Any unit", "Test4", Exactly, 0);
	Bring("Player 2", "Any unit", "Anywhere", At least, 1);
	Never();

Actions:
	Comment("Test 4");
	Remove Unit("All players", "Zerg Overlord");
	Create Unit("Player 2", "Zerg Overlord", 1, "Test4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 3);
	Bring("Player 3", "Any unit", "Test4", Exactly, 0);
	Bring("Player 3", "Any unit", "Anywhere", At least, 1);
	Never();

Actions:
	Comment("Test 4");
	Remove Unit("All players", "Zerg Overlord");
	Create Unit("Player 3", "Zerg Overlord", 1, "Test4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 4);
	Bring("Player 4", "Any unit", "Test4", Exactly, 0);
	Bring("Player 4", "Any unit", "Anywhere", At least, 1);
	Never();

Actions:
	Comment("Test 4");
	Remove Unit("All players", "Zerg Overlord");
	Create Unit("Player 4", "Zerg Overlord", 1, "Test4");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Bring("Current Player", "Terran Civilian", "Cost: Digit 3", At least, 1);

Actions:
	Display Text Message(Always Display, "\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n\x013\x015You won the auction!\r\n\x013\x018-\x007+\x018--------------------------------\x007+\x018-\r\n");
	Remove Unit At Location("Current Player", "Terran Civilian", All, "Cost: Digit 3");
	Preserve Trigger();
	Comment("Auction Message/Civv Removal");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P1 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P1: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P1: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P2: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P2: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P3: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P3: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P4: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P4: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P5: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P5: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Flag Beacon", "P6: Sell House", Exactly, 0);

Actions:
	Move Unit("Current Player", "Terran Flag Beacon", All, "Anywhere", "P6: Sell House");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P1: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P1: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P2: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P2: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P3: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P3: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P4: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P4: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P5: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P5: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "P6: Mortgage", Exactly, 0);

Actions:
	Move Unit("Current Player", "Protoss Flag Beacon", All, "Anywhere", "P6: Mortgage");
	Preserve Trigger();
	Comment("Move Back Flag Beacons");
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P2 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P3 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P4 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P5 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Current Player", "Any unit", All, "Cost: Digit 3", "P6 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
	Never();

Actions:
	Comment(" ");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "Card1", At least, 1);

Actions:
	Set Switch("Card6", set);
	Comment("Stop Randomizing!");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Current Player", "Protoss Observatory", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Protoss Observatory", Set To, 0);
	Preserve Trigger();
	Comment("Community Chest extras");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card16");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card15", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card15");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card14", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card14");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card13", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card13");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card12", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card12");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card11", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card11");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card10", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card10");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card9", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card9");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card8", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card8");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card7", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card7");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card6", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card6");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card5", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card5");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card4", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card4");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card3", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card3");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card2", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card2");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", not set);
	Bring("Player 8", "Men", "CardT", At least, 1);
	Bring("Player 8", "Men", "Card1", Exactly, 0);

Actions:
	Move Unit("Player 8", "Any unit", All, "CardT", "Card1");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card16");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card15", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card15");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card14", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card14");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card13", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card13");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card12", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card12");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card11", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card11");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card10", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card10");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card9", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card9");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card8", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card8");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card7", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card7");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card6", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card6");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card5", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card5");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card4", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card4");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card3", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card3");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card2", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card2");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", not set);
	Bring("Player 9", "Men", "CardT", At least, 1);
	Bring("Player 9", "Men", "Card1", Exactly, 0);

Actions:
	Move Unit("Player 9", "Any unit", All, "CardT", "Card1");
	Comment("Move");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", set);
	Bring("Player 9", "Men", "CardT", At least, 2);
	Bring("Player 9", "Men", "Card16", Exactly, 0);
	Bring("Player 9", "Men", "Card1", At least, 1);

Actions:
	Comment("Move Turns");
	Move Unit("Player 9", "Men", All, "Card15", "Card16");
	Move Unit("Player 9", "Men", All, "Card14", "Card15");
	Move Unit("Player 9", "Men", All, "Card13", "Card14");
	Move Unit("Player 9", "Men", All, "Card12", "Card13");
	Move Unit("Player 9", "Men", All, "Card11", "Card12");
	Move Unit("Player 9", "Men", All, "Card10", "Card11");
	Move Unit("Player 9", "Men", All, "Card9", "Card10");
	Move Unit("Player 9", "Men", All, "Card8", "Card9");
	Move Unit("Player 9", "Men", All, "Card7", "Card8");
	Move Unit("Player 9", "Men", All, "Card6", "Card7");
	Move Unit("Player 9", "Men", All, "Card5", "Card6");
	Move Unit("Player 9", "Men", All, "Card4", "Card5");
	Move Unit("Player 9", "Men", All, "Card3", "Card4");
	Move Unit("Player 9", "Men", All, "Card2", "Card3");
	Move Unit("Player 9", "Men", All, "Card1", "Card2");
	Move Unit("Player 9", "Men", All, "CardT", "Card1");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", set);
	Bring("Player 9", "Men", "CardT", At least, 2);
	Bring("Player 9", "Men", "Card16", Exactly, 0);
	Bring("Player 9", "Men", "Card1", Exactly, 0);

Actions:
	Comment("Move Turns");
	Move Unit("Player 9", "Men", All, "Card15", "Card16");
	Move Unit("Player 9", "Men", All, "Card14", "Card15");
	Move Unit("Player 9", "Men", All, "Card13", "Card14");
	Move Unit("Player 9", "Men", All, "Card12", "Card13");
	Move Unit("Player 9", "Men", All, "Card11", "Card12");
	Move Unit("Player 9", "Men", All, "Card10", "Card11");
	Move Unit("Player 9", "Men", All, "Card9", "Card10");
	Move Unit("Player 9", "Men", All, "Card8", "Card9");
	Move Unit("Player 9", "Men", All, "Card7", "Card8");
	Move Unit("Player 9", "Men", All, "Card6", "Card7");
	Move Unit("Player 9", "Men", All, "Card5", "Card6");
	Move Unit("Player 9", "Men", All, "Card4", "Card5");
	Move Unit("Player 9", "Men", All, "Card3", "Card4");
	Move Unit("Player 9", "Men", All, "Card2", "Card3");
	Move Unit("Player 9", "Men", All, "CardT", "Card2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card6", set);
	Bring("Player 9", "Men", "CardT", Exactly, 1);
	Bring("Player 9", "Men", "Card16", Exactly, 0);

Actions:
	Comment("Move Turns");
	Move Unit("Player 9", "Men", All, "Card15", "Card16");
	Move Unit("Player 9", "Men", All, "Card14", "Card15");
	Move Unit("Player 9", "Men", All, "Card13", "Card14");
	Move Unit("Player 9", "Men", All, "Card12", "Card13");
	Move Unit("Player 9", "Men", All, "Card11", "Card12");
	Move Unit("Player 9", "Men", All, "Card10", "Card11");
	Move Unit("Player 9", "Men", All, "Card9", "Card10");
	Move Unit("Player 9", "Men", All, "Card8", "Card9");
	Move Unit("Player 9", "Men", All, "Card7", "Card8");
	Move Unit("Player 9", "Men", All, "Card6", "Card7");
	Move Unit("Player 9", "Men", All, "Card5", "Card6");
	Move Unit("Player 9", "Men", All, "Card4", "Card5");
	Move Unit("Player 9", "Men", All, "Card3", "Card4");
	Move Unit("Player 9", "Men", All, "Card2", "Card3");
	Move Unit("Player 9", "Men", All, "Card1", "Card2");
	Remove Unit At Location("Player 9", "Men", All, "CardT");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Bring("Player 8", "Men", "CardT", At least, 2);
	Bring("Player 8", "Men", "Card16", Exactly, 0);
	Bring("Player 8", "Men", "Card1", At least, 1);

Actions:
	Comment("Move Turns");
	Move Unit("Player 8", "Men", All, "Card15", "Card16");
	Move Unit("Player 8", "Men", All, "Card14", "Card15");
	Move Unit("Player 8", "Men", All, "Card13", "Card14");
	Move Unit("Player 8", "Men", All, "Card12", "Card13");
	Move Unit("Player 8", "Men", All, "Card11", "Card12");
	Move Unit("Player 8", "Men", All, "Card10", "Card11");
	Move Unit("Player 8", "Men", All, "Card9", "Card10");
	Move Unit("Player 8", "Men", All, "Card8", "Card9");
	Move Unit("Player 8", "Men", All, "Card7", "Card8");
	Move Unit("Player 8", "Men", All, "Card6", "Card7");
	Move Unit("Player 8", "Men", All, "Card5", "Card6");
	Move Unit("Player 8", "Men", All, "Card4", "Card5");
	Move Unit("Player 8", "Men", All, "Card3", "Card4");
	Move Unit("Player 8", "Men", All, "Card2", "Card3");
	Move Unit("Player 8", "Men", All, "Card1", "Card2");
	Move Unit("Player 8", "Men", All, "CardT", "Card1");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Bring("Player 8", "Men", "CardT", At least, 2);
	Bring("Player 8", "Men", "Card16", Exactly, 0);
	Bring("Player 8", "Men", "Card1", Exactly, 0);

Actions:
	Comment("Move Turns");
	Move Unit("Player 8", "Men", All, "Card15", "Card16");
	Move Unit("Player 8", "Men", All, "Card14", "Card15");
	Move Unit("Player 8", "Men", All, "Card13", "Card14");
	Move Unit("Player 8", "Men", All, "Card12", "Card13");
	Move Unit("Player 8", "Men", All, "Card11", "Card12");
	Move Unit("Player 8", "Men", All, "Card10", "Card11");
	Move Unit("Player 8", "Men", All, "Card9", "Card10");
	Move Unit("Player 8", "Men", All, "Card8", "Card9");
	Move Unit("Player 8", "Men", All, "Card7", "Card8");
	Move Unit("Player 8", "Men", All, "Card6", "Card7");
	Move Unit("Player 8", "Men", All, "Card5", "Card6");
	Move Unit("Player 8", "Men", All, "Card4", "Card5");
	Move Unit("Player 8", "Men", All, "Card3", "Card4");
	Move Unit("Player 8", "Men", All, "Card2", "Card3");
	Move Unit("Player 8", "Men", All, "CardT", "Card2");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Card5", set);
	Bring("Player 8", "Men", "CardT", Exactly, 1);
	Bring("Player 8", "Men", "Card16", Exactly, 0);

Actions:
	Comment("Move Turns");
	Move Unit("Player 8", "Men", All, "Card15", "Card16");
	Move Unit("Player 8", "Men", All, "Card14", "Card15");
	Move Unit("Player 8", "Men", All, "Card13", "Card14");
	Move Unit("Player 8", "Men", All, "Card12", "Card13");
	Move Unit("Player 8", "Men", All, "Card11", "Card12");
	Move Unit("Player 8", "Men", All, "Card10", "Card11");
	Move Unit("Player 8", "Men", All, "Card9", "Card10");
	Move Unit("Player 8", "Men", All, "Card8", "Card9");
	Move Unit("Player 8", "Men", All, "Card7", "Card8");
	Move Unit("Player 8", "Men", All, "Card6", "Card7");
	Move Unit("Player 8", "Men", All, "Card5", "Card6");
	Move Unit("Player 8", "Men", All, "Card4", "Card5");
	Move Unit("Player 8", "Men", All, "Card3", "Card4");
	Move Unit("Player 8", "Men", All, "Card2", "Card3");
	Move Unit("Player 8", "Men", All, "Card1", "Card2");
	Remove Unit At Location("Player 8", "Men", All, "CardT");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 0);
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 0);

Actions:
	Comment("Die 0 - 0 :: Default State");
	Give Units to Player("Player 8", "Player 7", "Buildings", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 1);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 12, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 2);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 4, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 19, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 3);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 4, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 11, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 4);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 21, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 5);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 10, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 17, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 20, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Rhynadon (Badlands)", Exactly, 6);
	Switch("ROLL5", set);

Actions:
	Comment("Die One");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 1, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 17, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Give Units to Player("Player 7", "Player 1", "Any unit", 19, "Die 1");
	Move Location("Player 7", "Terran Missile Turret", "Die 1", "Die1: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die1: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 1");
	Preserve Trigger();
	Set Switch("ROLL5", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 1);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 12, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 2);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 4, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 19, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 3);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 4, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 11, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 4);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 21, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 5);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 10, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 17, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 20, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Bengalaas (Jungle)", Exactly, 6);
	Switch("ROLL6", set);

Actions:
	Comment("Die Two");
	Give Units to Player("All players", "Player 7", "Any unit", All, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 3, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 1, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 17, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 18, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Give Units to Player("Player 7", "Player 1", "Any unit", 19, "Die 2");
	Move Location("Player 7", "Terran Missile Turret", "Die 2", "Die2: Hotspot Location");
	Give Units to Player("Player 7", "Player 8", "Any unit", 1, "Die2: Hotspot Location");
	Give Units to Player("Player 1", "Player 7", "Any unit", All, "Die 2");
	Preserve Trigger();
	Set Switch("ROLL6", clear);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Comment("No Move");
	Set Deaths("Player 8", "Terran Firebat", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Protoss Dark Archon", "Anywhere", At least, 1);
	Bring("Current Player", "Men", "Trade 1", Exactly, 0);
	Bring("Current Player", "Men", "Trade 2", Exactly, 0);

Actions:
	Preserve Trigger();
	Remove Unit At Location("Current Player", "Men", All, "TRADE");
	Comment("Trade Fallback");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Bring("All players", "Zerg Broodling", "Anywhere- Inside2", Exactly, 0);
	Switch("Victory", not set);

Actions:
	Create Unit("Current Player", "Zerg Broodling", 1, "Cost: Digit 3");
	Preserve Trigger();
	Comment("Virginia Fallback");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 7", "Psi Emitter", "Buy Property/Pay Fine", At least, 1);
	Switch("Guard Buy Property", not set);
	Switch("Game Start", set);

Actions:
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Preserve Trigger();
	Comment("Buy Property Fallback");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x008Player 1\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 2);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x00ePlayer 2\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 3);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x00fPlayer 3\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 4);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x010Player 4\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 5);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x011Player 5\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Infested Duran", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\x01bA trade has been started by \x015Player 6\x01b, freezing the roller.");
	Set Deaths("Current Player", "Infested Duran", Set To, 0);
	Preserve Trigger();
	Comment("Enter Trade Warnings");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 7", "Young Chrysalis", "Guard Roll", Exactly, 0);
	Bring("Player 7", "Zerg Mutalisk", "Muta Roll", Exactly, 0);
	Switch("Guard Roll", not set);
	Switch("Game Start", set);
	Bring("Player 7", "Young Chrysalis", "Anywhere", At least, 1);
	Switch("Victory", not set);

Actions:
	Create Unit("Player 7", "Zerg Mutalisk", 1, "Muta Roll");
	Preserve Trigger();
	Comment("Create Muta");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 7", "Young Chrysalis", "Guard Jail", Exactly, 0);
	Bring("Player 7", "Men", "Muta Jail", Exactly, 0);
	Switch("Guard Jail", not set);
	Switch("Game Start", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Bring("Current Player", "Men", "Jail: In Jail", Exactly, 0);
	Switch("Victory", not set);

Actions:
	Create Unit("Player 7", "Kukulza (Guardian)", 1, "Muta Jail");
	Preserve Trigger();
	Comment("Create Muta");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 7", "Young Chrysalis", "Guard Jail", Exactly, 0);
	Bring("Player 7", "Men", "Muta Jail", Exactly, 0);
	Switch("Guard Jail", not set);
	Switch("Game Start", set);
	Bring("Current Player", "Terran Civilian", "Chooze!!1", At least, 1);
	Bring("Current Player", "Men", "Jail: In Jail", At least, 1);
	Switch("Victory", not set);

Actions:
	Create Unit("Player 7", "Zerg Devourer", 1, "Muta Jail");
	Preserve Trigger();
	Comment("Create Muta");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Tutorial: Basics", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Tutorial: Basics", "Tutorial: Return");
	Display Text Message(Always Display, "\x01b Tutorial: \x003Basics\r\n\r\n\x01bThe purpose of Monopoly is to obtain, through trades and purchases, all the\r\n\x01b   colors of a color group (a \x003Monopoly\x01b), build houses, and bankrupt opponents.\r\n\r\n\x01bRolling, buying property, auctioning property, paying out of jail, and ending\r\n\x01b   your turn is accomplished in the middle of the map.\r\n\x01bWhen you land on a property, it must be either \x003auctioned\x01b or \x003bought\x01b.\r\n\x01bGet out of Jail Free cards are used \x003automatically\x01b when paying out of jail.\r\n\x01bRolls/dice are displayed on the minimap at the \x019ROLL\x01b area.\r\n\x01b   The list price of an unbought property is shown at \x019COST\x01b.");
	Preserve Trigger();
	Comment("Tutorial: Basics");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Tutorial: Trading", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Tutorial: Trading", "Tutorial: Return");
	Display Text Message(Always Display, "\x01b Tutorial: \x003Trading\r\n\r\n\x01bThere are two types of trades: \x003selling property \x01band \x003trading property\x01b.\r\n\x01bTo \x003trade\x01b one player's property for another's, have both players bring\r\n\x01b   their properties to the \"Enter Trade\" beacon. If any money will be added \r\n\x01b   to the trade, have that player mind control the appropriate demoninations,\r\n\x01b   and have both players bring their civilians to the \"Accept Trade\" beacon.\r\n\x01bTo \x003sell\x01b one player's property for another's, have one player bring\r\n\x01b   his properties to the \"Enter Trade\" beacon, and the other his \x003Money Trader\x01b.\r\n\x01b   The player with the money trader mind controls the demoninations, and \r\n\x01b   have both players bring their civilians to the \"Accept Trade\" beacon.");
	Preserve Trigger();
	Comment("Tutorial: Trading");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Tutorial: Useful Facts", At least, 1);

Actions:
	Move Unit("Current Player", "Men", All, "Tutorial: Useful Facts", "Tutorial: Return");
	Display Text Message(Always Display, "\x01b Tutorial: \x003Useful Information\r\n\r\n\x01bHouses cost\x003 50 \x01beach on the bottom edge of the map, \x003100\x01b on the left, \x003150 \x01bon\r\n\x01b   the top, and \x003200 \x01bon the right. \r\n\x003Armor\x01b and \x003attack+bonus\x01b of properties represent rent with \x003no houses, 3 houses,\r\n\x01b   and \x003hotel.\x01b Rent with 1 house is usually around 5x normal rent, rent with 2 \r\n\x01b   houses is around 3x rent with 1 house, and rent with 4 houses splits 3+hotel.\r\n\x01bGenerally, the closer to Free Parking, the more often a square is landed on. \r\n\x01b   \x010Mediterranean\x01b has a 2% chance, vs. \x008Illinois Avenue\x01b with a 3% chance.\r\n\x01bMortgaging gives half list price, and it costs half + 10% to unmortgage.\r\n\x01bSelling houses gives back half the value of the house.");
	Preserve Trigger();
	Comment("Tutorial: Useful Facts");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Action2", not set);
	Deaths("Player 8", "Protoss Marker", At least, 1);
	Deaths("Players", "Protoss Marker", Exactly, 0);

Actions:
	Set Deaths("Player 8", "Protoss Marker", Set To, 0);
	Preserve Trigger();
	Comment("Reset when Bank gets money");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 1028, gas);
	Accumulate("Current Player", At least, 1028, ore);

Actions:
	Set Resources("Current Player", Subtract, 1028, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 1028);
	Set Resources("Current Player", Subtract, 1028, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 512, gas);
	Accumulate("Current Player", At least, 512, ore);

Actions:
	Set Resources("Current Player", Subtract, 512, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 512);
	Set Resources("Current Player", Subtract, 512, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 256, gas);
	Accumulate("Current Player", At least, 256, ore);

Actions:
	Set Resources("Current Player", Subtract, 256, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 256);
	Set Resources("Current Player", Subtract, 256, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 128, gas);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 128);
	Set Resources("Current Player", Subtract, 128, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 64, gas);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 64);
	Set Resources("Current Player", Subtract, 64, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 32, gas);
	Accumulate("Current Player", At least, 32, ore);

Actions:
	Set Resources("Current Player", Subtract, 32, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 32);
	Set Resources("Current Player", Subtract, 32, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 16, gas);
	Accumulate("Current Player", At least, 16, ore);

Actions:
	Set Resources("Current Player", Subtract, 16, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 16);
	Set Resources("Current Player", Subtract, 16, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 8, gas);
	Accumulate("Current Player", At least, 8, ore);

Actions:
	Set Resources("Current Player", Subtract, 8, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 8);
	Set Resources("Current Player", Subtract, 8, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 4, gas);
	Accumulate("Current Player", At least, 4, ore);

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 4);
	Set Resources("Current Player", Subtract, 4, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 2, gas);
	Accumulate("Current Player", At least, 2, ore);

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 2);
	Set Resources("Current Player", Subtract, 2, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 1, gas);
	Accumulate("Current Player", At least, 1, ore);

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Player 8", "Protoss Marker", Add, 1);
	Set Resources("Current Player", Subtract, 1, ore);
	Preserve Trigger();
	Comment("Pay");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1028);
	Deaths("Player 8", "Protoss Marker", At least, 1028);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 1028);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 1028);
	Set Resources("Current Player", Add, 1028, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 512);
	Deaths("Player 8", "Protoss Marker", At least, 512);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 512);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 512);
	Set Resources("Current Player", Add, 512, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 256);
	Deaths("Player 8", "Protoss Marker", At least, 256);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 256);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 256);
	Set Resources("Current Player", Add, 256, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 128);
	Deaths("Player 8", "Protoss Marker", At least, 128);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 128);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 128);
	Set Resources("Current Player", Add, 128, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 64);
	Deaths("Player 8", "Protoss Marker", At least, 64);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 64);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 64);
	Set Resources("Current Player", Add, 64, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 32);
	Deaths("Player 8", "Protoss Marker", At least, 32);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 32);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 32);
	Set Resources("Current Player", Add, 32, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 16);
	Deaths("Player 8", "Protoss Marker", At least, 16);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 16);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 16);
	Set Resources("Current Player", Add, 16, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 8);
	Deaths("Player 8", "Protoss Marker", At least, 8);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 8);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 8);
	Set Resources("Current Player", Add, 8, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 4);
	Deaths("Player 8", "Protoss Marker", At least, 4);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 4);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 4);
	Set Resources("Current Player", Add, 4, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 2);
	Deaths("Player 8", "Protoss Marker", At least, 2);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 2);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 2);
	Set Resources("Current Player", Add, 2, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Player 8", "Protoss Marker", At least, 1);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 1);
	Set Deaths("Player 8", "Protoss Marker", Subtract, 1);
	Set Resources("Current Player", Add, 1, ore);
	Preserve Trigger();
	Comment("Get Paid");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", At least, 1, gas);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Set Switch("Freeze", set);
	Create Unit("Player 7", "Mature Crysalis", 1, "Bankruptcy- Create Crysalis");
	Create Unit("Current Player", "Infested Duran", 1, "Bankruptcy- Create Civv");
	Display Text Message(Always Display, "\x013\x017You are in \x008Debt\x017!!\r\n\x013\x017Sell buildings, mortgage properties, or trade to pay your way out of debt.\r\n\x013\x017Otherwise, declare bankrupty by moving your civilian.\r\n");
	Preserve Trigger();
	Comment("Declare Debt");
	Center View("Bankruptcy");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Accumulate("Current Player", Exactly, 0, gas);
	Bring("Current Player", "Men", "Bankruptcy", At least, 1);

Actions:
	Set Switch("Freeze", clear);
	Display Text Message(Always Display, "\x013\x017You paid off all your debt.\r\n");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Preserve Trigger();
	Comment("Get out of debt");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Bankruptcy- Confirm", At least, 1);
	Bring("Players", "Men", "TRADE", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x017Have all players exit trade before declaring bankruptcy.\r\n");
	Move Unit("Current Player", "Men", All, "Bankruptcy- Confirm", "Bankruptcy- Create Civv");
	Preserve Trigger();
	Comment("Declare Bankruptcy, people in trade");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Bankruptcy- Confirm", At least, 1);
	Bring("Player 7", "Men", "TRADE", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x017Have all players exit trade before declaring bankruptcy.\r\n");
	Move Unit("Current Player", "Men", All, "Bankruptcy- Confirm", "Bankruptcy- Create Civv");
	Preserve Trigger();
	Comment("Declare Bankruptcy, people in trade");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Bankruptcy- Confirm", At least, 1);
	Bring("Players", "Men", "AUCTION", At least, 1);

Actions:
	Display Text Message(Always Display, "\x013\x017Have all players exit trade before declaring bankruptcy.\r\n");
	Move Unit("Current Player", "Men", All, "Bankruptcy- Confirm", "Bankruptcy- Create Civv");
	Preserve Trigger();
	Comment("Declare Bankruptcy, people in trade");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Bankruptcy- Confirm", At least, 1);
	Bring("Players", "Men", "TRADE", Exactly, 0);
	Deaths("Player 8", "Mojo (Scout)", At least, 3);
	Bring("Player 7", "Men", "TRADE", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);

Actions:
	Set Switch("Freeze", clear);
	Display Text Message(Always Display, "\x013\x017You have \x008Declared Bankruptcy\x017.\r\n\r\n\x013\x017You may stay and watch the rest of the game if you wish.\r\n");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Remove Unit At Location("Current Player", "Alexei Stukov (Ghost)", All, "Anywhere");
	Remove Unit At Location("Current Player", "Unclean One (Defiler)", All, "Anywhere");
	Remove Unit At Location("Current Player", "Zerg Drone", All, "Anywhere");
	Remove Unit At Location("Current Player", "Infested Duran", All, "Anywhere");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Give Units to Player("Current Player", "Player 12", "Khalis Crystal", All, "Anywhere");
	Give Units to Player("Current Player", "Player 12", "Men", All, "Anywhere");
	Give Units to Player("Current Player", "Player 12", "Protoss Pylon", All, "Anywhere");
	Give Units to Player("Current Player", "Player 12", "Protoss Photon Cannon", All, "Anywhere");
	Remove Unit At Location("Current Player", "Any unit", All, "Anywhere");
	Set Resources("Current Player", Set To, 0, ore and gas);
	Preserve Trigger();
	Comment("Declare Bankruptcy, not last person");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Bankruptcy- Confirm", At least, 1);
	Bring("All players", "Men", "TRADE", Exactly, 0);
	Deaths("Player 8", "Mojo (Scout)", At most, 2);
	Bring("Player 7", "Men", "TRADE", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);

Actions:
	Set Switch("Freeze", clear);
	Display Text Message(Always Display, "\x013\x017You have \x008Declared Bankruptcy\x017.\r\n");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Remove Unit At Location("Current Player", "Alexei Stukov (Ghost)", All, "Anywhere");
	Remove Unit At Location("Current Player", "Unclean One (Defiler)", All, "Anywhere");
	Remove Unit At Location("Current Player", "Zerg Drone", All, "Anywhere");
	Remove Unit At Location("Current Player", "Infested Duran", All, "Anywhere");
	Give Units to Player("Current Player", "Player 7", "Any unit", All, "Chooze!!1");
	Give Units to Player("Current Player", "Player 8", "Khalis Crystal", All, "Anywhere");
	Give Units to Player("Current Player", "Player 12", "Men", All, "Anywhere");
	Remove Unit At Location("Current Player", "Any unit", All, "Anywhere");
	Set Resources("Current Player", Set To, 0, ore and gas);
	Preserve Trigger();
	Comment("Declare Bankruptcy, last person");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Anywhere", At least, 1);
	Bring("Allies", "Men", "Anywhere", Exactly, 0);
	Switch("1P Testing", set);

Actions:
	Remove Unit("All players", "Zerg Lurker");
	Remove Unit At Location("Player 8", "Men", All, "Anywhere- Inside2");
	Remove Unit At Location("Player 9", "Men", All, "Anywhere- Inside2");
	Remove Unit At Location("Player 10", "Men", All, "Anywhere- Inside2");
	Remove Unit At Location("Player 11", "Men", All, "Anywhere- Inside2");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Give Units to Player("All players", "Current Player", "Men", All, "Anywhere");
	Give Units to Player("All players", "Current Player", "Buildings", All, "Anywhere");
	Give Units to Player("All players", "Current Player", "Khalis Crystal", All, "Anywhere");
	Move Unit("Current Player", "Men", All, "TRADE", "Cost: Digit 3");
	Comment("Victory");
	Display Text Message(Always Display, "\x013\x017You have \x004won Monopoly\x017!!.\r\n\r\n\x013\x018Map made by fritfrat.\r\n");
	Set Switch("Victory", set);
	Wait(2000);
	Victory();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "Anywhere", Exactly, 0);
	Switch("Victory", set);

Actions:
	Comment("Defeat");
	Display Text Message(Always Display, "\x013\x017You lost. Better luck next time!.\r\n\r\n\x013\x018Map made by fritfrat.\r\n");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 12", "Men", "Anywhere", At least, 1);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Accumulate("Players", Exactly, 0, gas);
	Deaths("Allies", "Protoss Marker", Exactly, 0);
	Bring("Players", "Men", "TRADE", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Set To, 0);
	Give Units to Player("Player 12", "Player 7", "Terran Civilian", All, "Anywhere");
	Give Units to Player("Player 12", "Player 7", "Psi Emitter", All, "Chooze!!1");
	Move Unit("Player 12", "Men", All, "Anywhere", "Trade 1");
	Move Unit("Player 12", "Men", All, "P1 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P2 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P3 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P4 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P5 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P6 Area", "Trade 2");
	Give Units to Player("Player 12", "Current Player", "Men", All, "Anywhere");
	Give Units to Player("Player 12", "Current Player", "Khalis Crystal", All, "Anywhere");
	Set Switch("Interest1", set);
	Preserve Trigger();
	Comment("Only Creditor Inherits, only 1 bankrupt");
	Set Deaths("Current Player", "Protoss Shield Battery", Set To, 1);
	Move Unit("Player 7", "Terran Civilian", All, "Chooze!!1", "Chooze!!1");
	Set Deaths("Player 8", "Protoss Forge", Set To, 1);
	Set Deaths("Current Player", "Zerg Broodling", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Men", "TRADE", At least, 1);
	Bring("Player 7", "Men", "TRADE", At least, 1);
	Bring("All players", "Men", "AUCTION", At least, 1);

Actions:
	Preserve Trigger();
	Comment("Excuse 10% if Rediculous Situation Happens");
	Move Unit("Current Player", "Men", All, "Trade 1", "Cost: Digit 3");
	Move Unit("Current Player", "Men", All, "Trade 2", "Cost: Digit 3");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Zerg Broodling", "Anywhere- Inside2", At least, 1);
	Deaths("Current Player", "Zerg Broodling", At least, 1);

Actions:
	Comment("Remake Virginia");
	Preserve Trigger();
	Move Location("Current Player", "Zerg Broodling", "Anywhere- Inside2", "3x3");
	Remove Unit At Location("Current Player", "Zerg Broodling", All, "3x3");
	Create Unit("Current Player", "Zerg Broodling", 1, "3x3");
	Set Deaths("Current Player", "Zerg Broodling", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Purple", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Purple", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 25, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Lt Blue", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Lt Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 25, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Pink", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Pink", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 50, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Orange", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Orange", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 50, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Red", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Red", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 75, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Yellow", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Yellow", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 75, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Green", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Green", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 100, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Pylon", "Blue", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 100, ore);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Purple", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Purple", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 125, ore);
	Move Location("Player 12", "Protoss Photon Cannon", "Purple", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 125, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Lt Blue", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Lt Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Lt Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 125, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Pink", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Pink", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Pink", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 250, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Orange", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Orange", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Orange", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 250, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Red", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Red", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Red", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 375, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Yellow", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Yellow", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Yellow", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 375, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Green", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Green", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Green", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 500, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Blue", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Blue", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Set Resources("Current Player", Add, 500, ore);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Protoss Shield Battery", At least, 1);
	Bring("Player 12", "Protoss Photon Cannon", "Anywhere", Exactly, 0);
	Bring("Player 12", "Protoss Pylon", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Protoss Shield Battery", Set To, 0);
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("All players", "Protoss Shield Battery", Exactly, 0);
	Bring("Player 12", "Protoss Photon Cannon", "Anywhere", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Photon Cannon", "Anywhere", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 12", "Protoss Photon Cannon", "Anywhere", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Photon Cannon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 8", "Devouring One (Zergling)", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "Anywhere");
	Create Unit("Player 7", "Uraj Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("All players", "Protoss Shield Battery", Exactly, 0);
	Bring("Player 12", "Protoss Pylon", "Anywhere", At least, 1);

Actions:
	Move Location("Player 12", "Protoss Pylon", "Anywhere", "House/Hotel Repo Man");
	Remove Unit At Location("Player 12", "Protoss Pylon", 1, "House/Hotel Repo Man");
	Create Unit with Properties("Player 8", "Zerg Lurker", 1, "House/Hotel Repo Man", 1);
	Move Location("Player 8", "Zerg Zergling", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Zerg Zergling", 1, "1x1");
	Create Unit("Player 7", "Khaydarin Crystal", 1, "1x1");
	Preserve Trigger();
	Comment("Cash In on Houses/Hotels");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 12", "Men", "Anywhere", At least, 1);
	Deaths("Players", "Protoss Marker", Exactly, 0);
	Accumulate("Players", Exactly, 0, gas);
	Bring("Current Player", "Men", "Anywhere", At least, 1);
	Bring("Allies", "Men", "Anywhere", At least, 1);
	Bring("Players", "Men", "TRADE", Exactly, 0);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Player 7", "Terran Civilian", All, "Chooze!!1");
	Remove Unit("Player 12", "Zerg Overlord");
	Remove Unit("Player 12", "Zerg Drone");
	Remove Unit("Player 12", "Unclean One (Defiler)");
	Remove Unit("Player 12", "Alexei Stukov (Ghost)");
	Remove Unit("Player 12", "Infested Duran");
	Remove Unit("Player 12", "Aldaris (Templar)");
	Remove Unit("Player 12", "Terran Civilian");
	Remove Unit("Player 12", "Protoss Dark Archon");
	Remove Unit("Player 12", "Terran Vulture");
	Remove Unit("Player 12", "Vulture Spider Mine");
	Remove Unit("Player 12", "Protoss Probe");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 1 Cash");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 2 Cash");
	Move Unit("Player 12", "Men", All, "Anywhere", "Trade 1");
	Move Unit("Player 12", "Men", All, "P1 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P2 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P3 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P4 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P5 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P6 Area", "Trade 2");
	Give Units to Player("Player 12", "Player 7", "Psi Emitter", All, "Chooze!!1");
	Give Units to Player("Player 12", "Player 7", "Men", All, "Anywhere");
	Give Units to Player("Player 12", "Player 8", "Khalis Crystal", All, "Anywhere");
	Modify Unit Hit Points("Player 7", "Men", 100, 0, "Anywhere");
	Set Switch("Bank Auction", set);
	Preserve Trigger();
	Comment("Bank Inherits, set auction");
	Move Unit("Player 7", "Terran Civilian", All, "Chooze!!1", "Chooze!!1");
	Set Invincibility("All players", "Any unit", "Trade Both mins", enabled);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 12", "Men", "Anywhere", At least, 1);
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Accumulate("Players", Exactly, 0, gas);
	Deaths("Allies", "Protoss Marker", At least, 1);
	Bring("Players", "Men", "TRADE", Exactly, 0);
	Bring("All players", "Men", "Bankruptcy", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Player 7", "Terran Civilian", All, "Chooze!!1");
	Remove Unit("Player 12", "Protoss Pylon");
	Remove Unit("Player 12", "Protoss Photon Cannon");
	Remove Unit("Player 12", "Zerg Drone");
	Remove Unit("Player 12", "Unclean One (Defiler)");
	Remove Unit("Player 12", "Alexei Stukov (Ghost)");
	Remove Unit("Player 12", "Infested Duran");
	Remove Unit("Player 12", "Aldaris (Templar)");
	Remove Unit("Player 12", "Terran Civilian");
	Remove Unit("Player 12", "Protoss Dark Archon");
	Remove Unit("Player 12", "Vulture Spider Mine");
	Remove Unit("Player 12", "Terran Vulture");
	Remove Unit("Player 12", "Protoss Probe");
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 1 Cash");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 2 Cash");
	Move Unit("Player 12", "Men", All, "Anywhere", "Trade 1");
	Move Unit("Player 12", "Men", All, "P1 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P2 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P3 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P4 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P5 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P6 Area", "Trade 2");
	Give Units to Player("Player 12", "Player 7", "Psi Emitter", All, "Chooze!!1");
	Give Units to Player("Player 12", "Player 7", "Men", All, "Anywhere");
	Give Units to Player("Player 12", "Player 8", "Khalis Crystal", All, "Anywhere");
	Modify Unit Hit Points("Player 7", "Men", 100, 0, "Anywhere");
	Set Switch("Bank Auction", set);
	Set Deaths("Players", "Protoss Marker", Set To, 0);
	Preserve Trigger();
	Comment("Bank Inherits, set auction2");
	Move Unit("Player 7", "Terran Civilian", All, "Chooze!!1", "Chooze!!1");
	Set Invincibility("All players", "Any unit", "Trade Both mins", enabled);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Player 12", "Men", "Anywhere", At least, 1);
	Accumulate("Players", At least, 1, gas);
	Deaths("Players", "Protoss Marker", At least, 1);
	Bring("Players", "Men", "TRADE", Exactly, 0);

Actions:
	Give Units to Player("Player 12", "Player 7", "Terran Civilian", All, "Chooze!!1");
	Remove Unit("Player 12", "Protoss Pylon");
	Remove Unit("Player 12", "Protoss Photon Cannon");
	Remove Unit("Player 12", "Zerg Drone");
	Remove Unit("Player 12", "Unclean One (Defiler)");
	Remove Unit("Player 12", "Alexei Stukov (Ghost)");
	Remove Unit("Player 12", "Infested Duran");
	Remove Unit("Player 12", "Aldaris (Templar)");
	Remove Unit("Player 12", "Terran Civilian");
	Remove Unit("Player 12", "Protoss Dark Archon");
	Remove Unit("Player 12", "Vulture Spider Mine");
	Remove Unit("Player 12", "Terran Vulture");
	Remove Unit("Player 12", "Protoss Probe");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 1 Cash");
	Give Units to Player("Player 12", "Player 7", "Any unit", All, "Trade 2 Cash");
	Move Unit("Player 12", "Men", All, "Anywhere", "Trade 1");
	Move Unit("Player 12", "Men", All, "P1 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P2 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P3 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P4 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P5 Area", "Trade 2");
	Move Unit("Player 12", "Men", All, "P6 Area", "Trade 2");
	Give Units to Player("Player 12", "Player 7", "Psi Emitter", All, "Chooze!!1");
	Give Units to Player("Player 12", "Player 7", "Men", All, "Anywhere");
	Give Units to Player("Player 12", "Player 8", "Khalis Crystal", All, "Anywhere");
	Modify Unit Hit Points("Player 7", "Men", 100, 0, "Anywhere");
	Set Switch("Bank Auction", set);
	Set Deaths("Players", "Protoss Marker", Set To, 0);
	Preserve Trigger();
	Comment("Bank Inherits, set auction3");
	Move Unit("Player 7", "Terran Civilian", All, "Chooze!!1", "Chooze!!1");
	Set Invincibility("All players", "Any unit", "Trade Both mins", enabled);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Marine", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Marine", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Purple: Mediterranean Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Jim Raynor (Marine)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Jim Raynor (Marine)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Purple: Baltic Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Samir Duran (Ghost)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Samir Duran (Ghost)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Vermont Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Ghost", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Ghost", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Oriental Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Sarah Kerrigan (Ghost)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Sarah Kerrigan (Ghost)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Lt Blue: Connecticut Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Devouring One (Zergling)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Devouring One (Zergling)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: St. Charles Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Zerg Zergling", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Zerg Zergling", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: States Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Zerg Broodling", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Zerg Broodling", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pink: Virginia Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Zerg Hydralisk", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Zerg Hydralisk", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: St. James Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: Tennessee Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Infested Kerrigan (Infested Terran)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Infested Kerrigan (Infested Terran)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Orange: New York Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Protoss Zealot", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Protoss Zealot", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Kentucky Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Fenix (Zealot)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Fenix (Zealot)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Indiana Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Tassadar (Templar)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Tassadar (Templar)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Red: Illinois Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Protoss Dark Templar", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Protoss Dark Templar", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Atlantic Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Dark Templar (Hero)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Dark Templar (Hero)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Ventnor Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Zeratul (Dark Templar)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Zeratul (Dark Templar)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Yellow: Marvin Gardens", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Protoss Dragoon", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Protoss Dragoon", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: Pacific Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Fenix (Dragoon)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Fenix (Dragoon)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: North Carolina Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Jim Raynor (Vulture)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Jim Raynor (Vulture)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Green: Pennsylvania Avenue", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Protoss Archon", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Protoss Archon", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Blue: Park Place", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Tassadar/Zeratul (Archon)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Tassadar/Zeratul (Archon)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Blue: Boardwalk", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Firebat", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Firebat", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Electric Company", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Gui Montag (Firebat)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Gui Montag (Firebat)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Water Works", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Siege Tank (Tank Mode)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Siege Tank (Tank Mode)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Reading Railroad", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Alan Schezar (Goliath)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Alan Schezar (Goliath)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Pennsylvania Railroad", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Edmund Duke (Siege Tank)", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Edmund Duke (Siege Tank)", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "B & O Railroad", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Goliath", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Goliath", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
	Set Deaths("Players", "Scanner Sweep", Set To, 1);
	Move Location("All players", "Zerg Drone", "Short Line", "Ping Pong");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Terran Medic", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Terran Medic", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Zerg Defiler", "Anywhere- Inside2", At least, 1);
	Bring("All players", "Men", "Auction: Property", Exactly, 0);

Actions:
	Move Unit("Player 7", "Zerg Defiler", All, "Anywhere- Inside2", "Auction: Property");
	Preserve Trigger();
	Comment("Auction P7 Properties");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Bank Auction", set);
	Bring("Player 7", "Men", "TRADE", Exactly, 0);
	Bring("Player 7", "Men", "P1 Area", Exactly, 0);
	Bring("Player 7", "Men", "P2 Area", Exactly, 0);
	Bring("Player 7", "Men", "P3 Area", Exactly, 0);
	Bring("Player 7", "Men", "P4 Area", Exactly, 0);
	Bring("Player 7", "Men", "P5 Area", Exactly, 0);
	Bring("Player 7", "Men", "P6 Area", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);

Actions:
	Set Switch("Bank Auction", clear);
	Set Deaths("Player 8", "Protoss Forge", Set To, 1);
	Preserve Trigger();
	Comment("Clear Bank Auction");
	Set Switch("Guard Buy House", clear);
	Set Switch("Guard Sell House", clear);
	Set Switch("Guard Trade", clear);
	Set Switch("Guard Mortgage", clear);
	Set Invincibility("All players", "Any unit", "Trade Both mins", disabled);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 1);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Switch("1", set);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 2);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Switch("2", set);
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 3);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Switch("3", set);
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 4);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Switch("4", set);
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 5);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Switch("5", set);
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Zerg Sunken Colony", Exactly, 6);
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", At least, 1);

Actions:
	Set Switch("6", set);
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Set Deaths("Player 8", "Rhynadon (Badlands)", Set To, 0);
	Set Deaths("Player 8", "Bengalaas (Jungle)", Set To, 0);
	Set Switch("Move", clear);
	Set Switch("Stay", clear);
	Set Deaths("Player 7", "Terran Dropship", Set To, 10);
	Set Deaths("Player 7", "Terran Battlecruiser", Set To, 10);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Player 8", "Protoss Forge", Exactly, 1);
	Bring("Player 7", "Terran Civilian", "Anywhere", Exactly, 0);
	Bring("Player 12", "Terran Civilian", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Player 8", "Protoss Forge", Set To, 0);
	Preserve Trigger();
	Comment("Start Turn Cycle Again");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Players", "Protoss Marker", Exactly, 0);
	Deaths("Player 8", "Protoss Marker", At least, 1);
	Deaths("Player 8", "Protoss Scarab", At least, 1);

Actions:
	Set Deaths("Player 8", "Protoss Marker", Set To, 0);
	Set Deaths("Player 8", "Protoss Scarab", Set To, 0);
	Preserve Trigger();
	Comment("Reset Player 8");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 8", "Protoss Scarab", At least, 1);

Actions:
	Set Deaths("Player 8", "Protoss Scarab", Set To, 0);
	Preserve Trigger();
	Comment("Reset Player 8");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Players", "Protoss Marker", Exactly, 0);
	Deaths("Player 8", "Protoss Marker", At least, 1);

Actions:
	Set Deaths("Player 8", "Protoss Scarab", Set To, 1);
	Preserve Trigger();
	Comment("Reset Player 8 step 1");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Players", "Zerg Ultralisk", Exactly, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);

Actions:
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 14);
	Comment("33+ houses, clear crystals");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Players", "Zerg Ultralisk", Exactly, 1);
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("All players", "Zerg Ultralisk", Set To, 0);
	Comment("33+ houses, clear crystals");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Stay", set);
	Bring("Players", "Psi Emitter", "Chooze!!1", Exactly, 0);
	Bring("All players", "Men", "AUCTION", Exactly, 0);
	Switch("Guard Buy Property", set);
	Bring("Players", "Terran Civilian", "Chooze!!1", At least, 1);
	Deaths("Player 8", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Player 8", "Zerg Spire", Set To, 2);
	Preserve Trigger();
	Comment("Remove End Turn Blocker- End cycle (2/3)");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Terran Marine", "Anywhere", At least, 1);
	Bring("Current Player", "Jim Raynor (Marine)", "Anywhere", At least, 1);
	Switch("Purple", not set);

Actions:
	Set Switch("Purple", set);
	Preserve Trigger();
	Comment("Purple Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Terran Marine", "Anywhere", At least, 1);
	Bring("Current Player", "Jim Raynor (Marine)", "Anywhere", Exactly, 0);
	Switch("Purple", set);

Actions:
	Set Switch("Purple", clear);
	Preserve Trigger();
	Comment("Purple Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Terran Marine", "Anywhere", Exactly, 0);
	Bring("Current Player", "Jim Raynor (Marine)", "Anywhere", At least, 1);
	Switch("Purple", set);

Actions:
	Set Switch("Purple", clear);
	Preserve Trigger();
	Comment("Purple Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Lt Blue", not set);
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", At least, 1);

Actions:
	Set Switch("Lt Blue", set);
	Preserve Trigger();
	Comment("Lt Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", Exactly, 0);

Actions:
	Set Switch("Lt Blue", clear);
	Preserve Trigger();
	Comment("Lt Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", At least, 1);
	Bring("Current Player", "Terran Ghost", "Anywhere", Exactly, 0);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", At least, 1);

Actions:
	Set Switch("Lt Blue", clear);
	Preserve Trigger();
	Comment("Lt Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Lt Blue", set);
	Bring("Current Player", "Samir Duran (Ghost)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);
	Bring("Current Player", "Sarah Kerrigan (Ghost)", "Anywhere", At least, 1);

Actions:
	Set Switch("Lt Blue", clear);
	Preserve Trigger();
	Comment("Lt Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", not set);

Actions:
	Set Switch("Pink", set);
	Preserve Trigger();
	Comment("Pink Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", Exactly, 0);
	Switch("Pink", set);

Actions:
	Set Switch("Pink", clear);
	Preserve Trigger();
	Comment("Pink Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);

Actions:
	Set Switch("Pink", clear);
	Preserve Trigger();
	Comment("Pink Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pink: St. Charles Place", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pink: States Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pink: Virginia Avenue", At least, 1);
	Switch("Pink", set);

Actions:
	Set Switch("Pink", clear);
	Preserve Trigger();
	Comment("Pink Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", At least, 1);
	Switch("Orange", not set);

Actions:
	Set Switch("Orange", set);
	Preserve Trigger();
	Comment("Orange Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", Exactly, 0);
	Switch("Orange", set);

Actions:
	Set Switch("Orange", clear);
	Preserve Trigger();
	Comment("Orange Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", At least, 1);
	Switch("Orange", set);

Actions:
	Set Switch("Orange", clear);
	Preserve Trigger();
	Comment("Orange Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Infested Kerrigan (Infested Terran)", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Hydralisk", "Anywhere", At least, 1);
	Switch("Orange", set);

Actions:
	Set Switch("Orange", clear);
	Preserve Trigger();
	Comment("Orange Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Red", not set);
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Protoss Zealot", "Anywhere", At least, 1);

Actions:
	Set Switch("Red", set);
	Preserve Trigger();
	Comment("Red Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", At least, 1);
	Bring("Current Player", "Protoss Zealot", "Anywhere", Exactly, 0);

Actions:
	Set Switch("Red", clear);
	Preserve Trigger();
	Comment("Red Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Protoss Zealot", "Anywhere", At least, 1);

Actions:
	Set Switch("Red", clear);
	Preserve Trigger();
	Comment("Red Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Red", set);
	Bring("Current Player", "Fenix (Zealot)", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar (Templar)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Protoss Zealot", "Anywhere", At least, 1);

Actions:
	Set Switch("Red", clear);
	Preserve Trigger();
	Comment("Red Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", not set);

Actions:
	Set Switch("Yellow", set);
	Preserve Trigger();
	Comment("Yellow Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", Exactly, 0);
	Switch("Yellow", set);

Actions:
	Set Switch("Yellow", clear);
	Preserve Trigger();
	Comment("Yellow Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);

Actions:
	Set Switch("Yellow", clear);
	Preserve Trigger();
	Comment("Yellow Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Yellow: Atlantic Avenue", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Yellow: Ventnor Avenue", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Yellow: Marvin Gardens", At least, 1);
	Switch("Yellow", set);

Actions:
	Set Switch("Yellow", clear);
	Preserve Trigger();
	Comment("Yellow Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Green", not set);
	Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", At least, 1);
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", At least, 1);

Actions:
	Set Switch("Green", set);
	Preserve Trigger();
	Comment("Green Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", At least, 1);
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", Exactly, 0);

Actions:
	Set Switch("Green", clear);
	Preserve Trigger();
	Comment("Green Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "Anywhere", At least, 1);
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", Exactly, 0);
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", At least, 1);

Actions:
	Set Switch("Green", clear);
	Preserve Trigger();
	Comment("Green Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Green", set);
	Bring("Current Player", "Protoss Dragoon", "Anywhere", Exactly, 0);
	Bring("Current Player", "Fenix (Dragoon)", "Anywhere", At least, 1);
	Bring("Current Player", "Jim Raynor (Vulture)", "Anywhere", At least, 1);

Actions:
	Set Switch("Green", clear);
	Preserve Trigger();
	Comment("Green Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Blue", not set);
	Bring("Current Player", "Protoss Archon", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Anywhere", At least, 1);

Actions:
	Set Switch("Blue", set);
	Preserve Trigger();
	Comment("Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "Anywhere", At least, 1);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Anywhere", Exactly, 0);

Actions:
	Set Switch("Blue", clear);
	Preserve Trigger();
	Comment("Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Blue", set);
	Bring("Current Player", "Protoss Archon", "Anywhere", Exactly, 0);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "Anywhere", At least, 1);

Actions:
	Set Switch("Blue", clear);
	Preserve Trigger();
	Comment("Blue Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading1", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Reading1", set);
	Set Switch("Reading2", clear);
	Set Switch("Reading3", clear);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading2", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", set);
	Set Switch("Reading3", clear);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading2", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", set);
	Set Switch("Reading3", clear);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading2", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", set);
	Set Switch("Reading3", clear);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading3", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", clear);
	Set Switch("Reading3", set);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading3", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", clear);
	Set Switch("Reading3", set);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading3", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", clear);
	Set Switch("Reading3", set);
	Set Switch("Reading4", clear);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Switch("Reading4", not set);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Reading1", clear);
	Set Switch("Reading2", clear);
	Set Switch("Reading3", clear);
	Set Switch("Reading4", set);
	Preserve Trigger();
	Comment("Reading Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short1", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Short1", set);
	Set Switch("Short2", clear);
	Set Switch("Short3", clear);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", set);
	Set Switch("Short3", clear);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", set);
	Set Switch("Short3", clear);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", set);
	Set Switch("Short3", clear);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", clear);
	Set Switch("Short3", set);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", clear);
	Set Switch("Short3", set);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", clear);
	Set Switch("Short3", set);
	Set Switch("Short4", clear);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Switch("Short4", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("Short1", clear);
	Set Switch("Short2", clear);
	Set Switch("Short3", clear);
	Set Switch("Short4", set);
	Preserve Trigger();
	Comment("Short Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO1", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("BO1", set);
	Set Switch("BO2", clear);
	Set Switch("BO3", clear);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", set);
	Set Switch("BO3", clear);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", set);
	Set Switch("BO3", clear);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", set);
	Set Switch("BO3", clear);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", clear);
	Set Switch("BO3", set);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", clear);
	Set Switch("BO3", set);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", Exactly, 0);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", clear);
	Set Switch("BO3", set);
	Set Switch("BO4", clear);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);
	Switch("BO4", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);

Actions:
	Set Switch("BO1", clear);
	Set Switch("BO2", clear);
	Set Switch("BO3", clear);
	Set Switch("BO4", set);
	Preserve Trigger();
	Comment("BO Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn1", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);

Actions:
	Set Switch("Penn1", set);
	Set Switch("Penn2", clear);
	Set Switch("Penn3", clear);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", set);
	Set Switch("Penn3", clear);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", set);
	Set Switch("Penn3", clear);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn2", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", set);
	Set Switch("Penn3", clear);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", clear);
	Set Switch("Penn3", set);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", clear);
	Set Switch("Penn3", set);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn3", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", Exactly, 0);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", clear);
	Set Switch("Penn3", set);
	Set Switch("Penn4", clear);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Pennsylvania Railroad", At least, 1);
	Switch("Penn4", not set);
	Bring("Current Player", "Khalis Crystal", "Reading Railroad", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Short Line", At least, 1);
	Bring("Current Player", "Khalis Crystal", "B & O Railroad", At least, 1);

Actions:
	Set Switch("Penn1", clear);
	Set Switch("Penn2", clear);
	Set Switch("Penn3", clear);
	Set Switch("Penn4", set);
	Preserve Trigger();
	Comment("Penn Set");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Switch("Utility", not set);

Actions:
	Set Switch("Utility", set);
	Preserve Trigger();
	Comment("Set Utility");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Utility", set);
	Bring("Current Player", "Khalis Crystal", "Electric Company", Exactly, 0);
	Bring("Current Player", "Khalis Crystal", "Water Works", At least, 1);
	Deaths("Player 8", "Gui Montag (Firebat)", Exactly, 0);

Actions:
	Set Switch("Utility", clear);
	Preserve Trigger();
	Comment("Clear Utility");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("Utility", set);
	Bring("Current Player", "Khalis Crystal", "Electric Company", At least, 1);
	Bring("Current Player", "Khalis Crystal", "Water Works", Exactly, 0);
	Deaths("Player 8", "Gui Montag (Firebat)", Exactly, 0);

Actions:
	Set Switch("Utility", clear);
	Preserve Trigger();
	Comment("Clear Utility");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("All players", "Protoss Pylon", "Anywhere", At least, 33);

Actions:
	Set Switch("Freeze", set);
	Set Switch("House33", set);
	Preserve Trigger();
	Comment("House33");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("All players", "Protoss Pylon", "Anywhere", At most, 32);
	Switch("House33", set);

Actions:
	Set Switch("Freeze", clear);
	Set Switch("House33", clear);
	Set Deaths("Players", "Kukulza (Guardian)", Set To, 1);
	Preserve Trigger();
	Comment("House33");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Switch("House33", set);

Actions:
	Display Text Message(Always Display, "\x013\x01bSomeone has sold a hotel resulting in over 32 houses placed on the map!\r\n\x013\x01bThat person must sell enough houses or buy back the hotel so there are\r\n\x013\x01bagain only 32 houses in the game.");
	Wait(15000);
	Preserve Trigger();
	Comment("House33");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Kukulza (Guardian)", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\x013\x01bThere are again a proper number of houses. Play can continue.");
	Set Deaths("Current Player", "Kukulza (Guardian)", Set To, 0);
	Preserve Trigger();
	Comment("House33");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Deaths("Current Player", "Vulture Spider Mine", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\x013\x004You have been \x006Banned\x004.\r\n\x013\x004File name: Monopoly BETA.scx. By fritfrat.");
	Defeat();
	Comment("Ban Me");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Elapsed Time(Exactly, 240);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Display Text Message(Always Display, "\x008Player 1:\x004You have one minute to ban anyone before the banner is removed.");
	Comment("Remove Banner");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Elapsed Time(Exactly, 300);

Actions:
	Comment("Remove Banner");
	Remove Unit("All players", "Terran Vulture");
	Remove Unit("All players", "Vulture Spider Mine");
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
	Bring("Current Player", "Zerg Drone", "Ping Pong", At least, 1);
	Bring("All players", "Zerg Drone", "Ping Pong", At least, 2);
	Bring("Current Player", "Zerg Drone", "Jail: Waiting", Exactly, 0);

Actions:
	Move Location("Current Player", "Zerg Drone", "Anywhere", "3x3");
	Create Unit("Player 8", "Protoss Observer", 9, "3x3");
	Move Location("Player 8", "Protoss Observer", "Anywhere", "1x1");
	Move Unit("Current Player", "Zerg Drone", All, "Ping Pong", "1x1");
	Remove Unit("Player 8", "Protoss Observer");
	Preserve Trigger();
	Comment("Space Drones");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 4);
	Bring("All players", "Protoss Pylon", "Anywhere", At least, 29);

Actions:
	Preserve Trigger();
	Comment("Too Many Tokens");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 3);
	Bring("All players", "Protoss Pylon", "Anywhere", At least, 30);

Actions:
	Preserve Trigger();
	Comment("Too Many Tokens");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 2);
	Bring("All players", "Protoss Pylon", "Anywhere", At least, 31);

Actions:
	Preserve Trigger();
	Comment("Too Many Tokens");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Player 7", "Khaydarin Crystal", "Anywhere", At least, 1);
	Bring("All players", "Protoss Pylon", "Anywhere", At least, 32);

Actions:
	Preserve Trigger();
	Comment("Too Many Tokens");
	Move Location("Player 7", "Khaydarin Crystal", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Khaydarin Crystal", 1, "Anywhere");
	Create Unit with Properties("Player 8", "Zerg Zergling", 1, "1x1", 1);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", set);
	Switch("Interest3", set);
	Bring("Players", "Men", "Mortgaging- The Bank", At least, 1);

Actions:
	Move Unit("Players", "Men", All, "Mortgaging- The Bank", "Cost: Digit 3");
	Preserve Trigger();
	Comment("Move Traded Mortgaged after Unmortgaged");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest3", set);

Actions:
	Set Switch("Interest3", clear);
	Preserve Trigger();
	Comment("Move Traded Mortgaged after Unmortgaged");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", set);
	Bring("Players", "Men", "TRADE", Exactly, 0);

Actions:
	Preserve Trigger();
	Set Switch("Interest2", clear);
	Set Switch("Guard Trade", clear);
	Comment("Clear Interest2");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", set);
	Bring("Players", "Men", "Trade: Cancel", At least, 1);
	Bring("Players", "Men", "Mortgaging- The Bank", Exactly, 0);

Actions:
	Move Location("Player 8", "Men", "Trade: Cancel", "Mortgaging- The Bank");
	Preserve Trigger();
	Comment("Move Back Mortgaging during Trade Interest if Someone Else Mortgages Something");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", set);
	Switch("Guard Trade", not set);

Actions:
	Set Switch("Guard Trade", set);
	Preserve Trigger();
	Comment("Guard Trade");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", set);
	Bring("Player 7", "Zerg Flag Beacon", "Trade: Cancel", At least, 1);
	Bring("Player 7", "Zerg Beacon", "Trade: Accept", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Zerg Flag Beacon", All, "Anywhere");
	Remove Unit At Location("Player 7", "Zerg Beacon", All, "Anywhere");
	Create Unit("Player 7", "Protoss Flag Beacon", 1, "Trade: Cancel");
	Create Unit("Player 7", "Mojo (Scout)", 1, "Trade: Accept");
	Create Unit with Properties("Player 8", "Zerg Hydralisk", 1, "Trade: Cancel", 1);
	Give Units to Player("Player 8", "Player 11", "Zerg Hydralisk", All, "Trade: Cancel");
	Preserve Trigger();
	Comment("Trade Beacon/Powerup Exchange");
	Set Invincibility("All players", "Any unit", "Trade Both mins", enabled);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Interest2", not set);
	Bring("Player 11", "Zerg Hydralisk", "Trade: Civs", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Protoss Flag Beacon", All, "Trade: Cancel");
	Remove Unit At Location("Player 7", "Mojo (Scout)", All, "Trade: Accept");
	Remove Unit At Location("Player 11", "Zerg Hydralisk", All, "Trade: Civs");
	Create Unit("Player 7", "Zerg Flag Beacon", 1, "Trade: Cancel");
	Create Unit("Player 7", "Zerg Beacon", 1, "Trade: Accept");
	Preserve Trigger();
	Comment("Trade Beacon/Powerup Exchange");
	Set Invincibility("All players", "Any unit", "Trade Both mins", disabled);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Players", "Men", "Cost: Digit 3", At least, 1);

Actions:
	Move Unit("Player 1", "Any unit", All, "Cost: Digit 3", "P1 Area");
	Move Unit("Player 2", "Any unit", All, "Cost: Digit 3", "P2 Area");
	Move Unit("Player 3", "Any unit", All, "Cost: Digit 3", "P3 Area");
	Move Unit("Player 4", "Any unit", All, "Cost: Digit 3", "P4 Area");
	Move Unit("Player 5", "Any unit", All, "Cost: Digit 3", "P5 Area");
	Move Unit("Player 6", "Any unit", All, "Cost: Digit 3", "P6 Area");
	Preserve Trigger();
	Comment("Move Bought Piece");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy Property", not set);
	Switch("Guard Roll", not set);
	Switch("Game Start", set);

Actions:
	Set Switch("Guard Roll", set);
	Preserve Trigger();
	Comment("Set Roll if Buy Clear");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy Property", not set);
	Switch("Guard End", not set);
	Switch("Game Start", set);

Actions:
	Set Switch("Guard End", set);
	Preserve Trigger();
	Comment("Set End if Buy Clear");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Player 12", "Protoss Beacon", "Anywhere", At least, 1);

Actions:
	Remove Unit("Player 12", "Alexei Stukov (Ghost)");
	Remove Unit("Player 12", "Zerg Drone");
	Remove Unit("Player 12", "Unclean One (Defiler)");
	Remove Unit("Player 12", "Protoss Flag Beacon");
	Remove Unit("Player 12", "Terran Beacon");
	Remove Unit("Player 12", "Terran Flag Beacon");
	Remove Unit("Player 12", "Protoss Beacon");
	Preserve Trigger();
	Comment("Remove P12 Useless Stuff");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Players", "Men", "Bankruptcy", Exactly, 0);
	Bring("All players", "Mature Crysalis", "Bankruptcy", At least, 1);
	Switch("Freeze", set);

Actions:
	Set Switch("Freeze", clear);
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Preserve Trigger();
	Comment("Get out of debt- quitter");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Bring("Players", "Men", "Bankruptcy", Exactly, 0);
	Bring("All players", "Mature Crysalis", "Bankruptcy", At least, 1);
	Switch("Freeze", set);

Actions:
	Set Switch("Freeze", clear);
	Remove Unit At Location("All players", "Any unit", All, "Bankruptcy");
	Preserve Trigger();
	Comment("Get out of debt- quitter");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 1", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 1);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 2", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 2);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 3", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 3);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 4", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 4);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 5", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 5);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Player 6", "Gantrithor (Carrier)", Exactly, 1);

Actions:
	Preserve Trigger();
	Comment("Enter Trade- Warn Stopped Play");
	Set Deaths("Players", "Infested Duran", Set To, 6);
	Set Deaths("Players", "Gantrithor (Carrier)", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", not set);
	Bring("Players", "Men", "TRADE", At least, 1);

Actions:
	Set Switch("Freeze", set);
	Preserve Trigger();
	Comment("Set Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", not set);
	Bring("All players", "Any unit", "AUCTION", At least, 1);

Actions:
	Set Switch("Freeze", set);
	Preserve Trigger();
	Comment("Set Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", not set);
	Bring("All players", "Any unit", "Bankruptcy", At least, 1);

Actions:
	Set Switch("Freeze", set);
	Preserve Trigger();
	Comment("Set Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Bring("Players", "Men", "TRADE", Exactly, 0);
	Switch("House33", not set);
	Switch("FreezeB", not set);
	Bring("Players", "Men", "Bankruptcy", Exactly, 0);
	Bring("Players", "Men", "AUCTION", Exactly, 0);

Actions:
	Set Switch("Freeze", clear);
	Preserve Trigger();
	Comment("Set Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Switch("Freeze2", not set);
	Switch("Guard Roll", set);

Actions:
	Set Deaths("Player 8", "Right Pit Door", Set To, 1);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Switch("Freeze2", not set);
	Switch("Guard Buy Property", set);

Actions:
	Set Deaths("Player 8", "Right Upper Level Door", Set To, 1);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Switch("Freeze2", not set);
	Switch("Guard Jail", set);

Actions:
	Set Deaths("Player 8", "Right Wall Flame Trap", Set To, 1);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Switch("Freeze2", not set);
	Switch("Guard End", set);

Actions:
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 1);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", set);
	Switch("Freeze2", not set);

Actions:
	Set Switch("Freeze2", set);
	Set Switch("Guard Roll", set);
	Set Switch("Guard Buy Property", set);
	Set Switch("Guard Jail", set);
	Set Switch("Guard End", set);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze", not set);
	Switch("Freeze2", set);

Actions:
	Set Switch("Freeze3", set);
	Set Switch("Freeze2", clear);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze3", set);
	Deaths("Player 8", "Right Pit Door", Exactly, 0);

Actions:
	Set Switch("Guard Roll", clear);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze3", set);
	Deaths("Player 8", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Switch("Guard Buy Property", clear);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze3", set);
	Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);

Actions:
	Set Switch("Guard Jail", clear);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze3", set);
	Deaths("Player 8", "Right Wall Missile Trap", Exactly, 0);

Actions:
	Set Switch("Guard End", clear);
	Preserve Trigger();
	Comment("Freeze");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Freeze3", set);

Actions:
	Set Switch("Freeze3", clear);
	Preserve Trigger();
	Comment("Freeze");
	Set Deaths("Player 8", "Right Pit Door", Set To, 0);
	Set Deaths("Player 8", "Right Upper Level Door", Set To, 0);
	Set Deaths("Player 8", "Right Wall Flame Trap", Set To, 0);
	Set Deaths("Player 8", "Right Wall Missile Trap", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Never();

Actions:
	Comment("");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy House", set);
	Bring("Player 8", "Infested Terran", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 8", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 8", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 1);
	Move Unit("Player 8", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Preserve Trigger();
	Comment("Set Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Sell House", set);
	Bring("Player 9", "Infested Terran", "Anywhere", At least, 1);

Actions:
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 9", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 9", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 9", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Preserve Trigger();
	Comment("Set Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Mortgage", set);
	Bring("Player 10", "Infested Terran", "Anywhere", At least, 1);

Actions:
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 10", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 10", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 10", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Preserve Trigger();
	Comment("Set Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Trade", set);
	Bring("Player 11", "Infested Terran", "Anywhere", At least, 1);

Actions:
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Move Location("Player 11", "Infested Terran", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Infested Terran", All, "1x1");
	Move Unit("Players", "Men", All, "1x1", "Cost: Digit 3");
	Create Unit("Player 7", "Young Chrysalis", 1, "1x1");
	Create Unit with Properties("Player 8", "Zerg Drone", 1, "Cost: Digit 3", 8);
	Give Units to Player("Player 8", "Player 11", "Zerg Drone", All, "Cost: Digit 3");
	Move Unit("Player 11", "Zerg Drone", All, "Cost: Digit 3", "1x1");
	Preserve Trigger();
	Comment("Set Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Roll", set);
	Bring("Player 7", "Young Chrysalis", "Guard Roll", Exactly, 0);

Actions:
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Roll");
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Roll 2");
	Preserve Trigger();
	Comment("Set Guard");
	Move Unit("All players", "Terran Civilian", All, "Guard Roll", "Chooze!!1");
	Move Unit("All players", "Terran Civilian", All, "Guard Roll 2", "Chooze!!1");
	Remove Unit At Location("Player 7", "Men", All, "Muta Roll");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard End", set);
	Bring("Player 7", "Young Chrysalis", "Guard End", Exactly, 0);

Actions:
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard End");
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard End 2");
	Preserve Trigger();
	Comment("Set Guard");
	Move Unit("All players", "Terran Civilian", All, "Guard End", "Chooze!!1");
	Move Unit("All players", "Terran Civilian", All, "Guard End 2", "Chooze!!1");
	Remove Unit At Location("Player 7", "Men", All, "Muta End");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Jail", set);
	Bring("Player 7", "Young Chrysalis", "Guard Jail", Exactly, 0);

Actions:
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Jail");
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Jail 2");
	Preserve Trigger();
	Comment("Set Guard");
	Move Unit("All players", "Terran Civilian", All, "Guard Jail", "Chooze!!1");
	Move Unit("All players", "Terran Civilian", All, "Guard Jail 2", "Chooze!!1");
	Remove Unit At Location("Player 7", "Men", All, "Muta Jail");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy Property", set);
	Bring("Player 7", "Young Chrysalis", "Guard Buy Property", Exactly, 0);

Actions:
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Buy Property");
	Create Unit("Player 7", "Young Chrysalis", 1, "Guard Buy 2");
	Preserve Trigger();
	Comment("Set Guard");
	Move Unit("All players", "Terran Civilian", All, "Guard Buy Property", "Chooze!!1");
	Move Unit("All players", "Terran Civilian", All, "Guard Buy 2", "Chooze!!1");
	Remove Unit At Location("Player 7", "Men", All, "Muta Buy");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy House", not set);
	Bring("Player 8", "Zerg Drone", "Anywhere", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Move Location("Player 8", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Remove Unit At Location("Player 8", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Sell House", not set);
	Bring("Player 9", "Zerg Drone", "Anywhere", At least, 1);

Actions:
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Move Location("Player 9", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 9", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 9", "Infested Terran", All, "1x1");
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Mortgage", not set);
	Bring("Player 10", "Zerg Drone", "Anywhere", At least, 1);

Actions:
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Move Location("Player 10", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 10", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 10", "Infested Terran", All, "1x1");
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Trade", not set);
	Bring("Player 11", "Zerg Drone", "Anywhere", At least, 1);

Actions:
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Move Location("Player 11", "Zerg Drone", "Anywhere", "1x1");
	Remove Unit At Location("Player 11", "Any unit", All, "1x1");
	Remove Unit At Location("Player 7", "Any unit", All, "1x1");
	Create Unit with Properties("Player 8", "Infested Terran", 1, "1x1", 8);
	Give Units to Player("Player 8", "Player 11", "Infested Terran", All, "1x1");
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Buy Property", not set);
	Bring("Player 7", "Young Chrysalis", "Guard Buy Property", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Buy Property");
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Buy 2");
	Preserve Trigger();
	Comment("Clear Guard");
	Create Unit("Player 7", "Zerg Guardian", 1, "Muta Buy");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard End", not set);
	Bring("Player 7", "Young Chrysalis", "Guard End", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard End");
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard End 2");
	Preserve Trigger();
	Comment("Clear Guard");
	Create Unit("Player 7", "Kukulza (Mutalisk)", 1, "Muta End");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Jail", not set);
	Bring("Player 7", "Young Chrysalis", "Guard Jail", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Jail");
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Jail 2");
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Guard Roll", not set);
	Bring("Player 7", "Young Chrysalis", "Guard Roll", At least, 1);

Actions:
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Roll");
	Remove Unit At Location("Player 7", "Young Chrysalis", All, "Guard Roll 2");
	Preserve Trigger();
	Comment("Clear Guard");
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Set Invincibility("All players", "Men", "Anywhere", enabled);
	Set Invincibility("All players", "Buildings", "Anywhere", enabled);
;	Set Deaths("Player 8", "Zerg Overmind (With Shell)", Subtract, 1);
	Preserve Trigger();
	Comment("Invincibility");
	Set Invincibility("All players", "Vulture Spider Mine", "Anywhere", disabled);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Wait(50);
	Preserve Trigger();
	Comment("");
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
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	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Wait(50);
	Preserve Trigger();
	Comment("");
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
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	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Wait(50);
	Preserve Trigger();
	Comment("");
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
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	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Always();

Actions:
	Wait(50);
	Preserve Trigger();
	Comment("");
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
	Wait(50);
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	Wait(50);
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	Wait(50);
}

//-----------------------------------------------------------------//

